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PxEngine Is Live!After more than six months of development, PxEngine is now live across Fantasy Online 2.This is much more than a visual update. PxEngine replaces the old client with a new engine built for faster loading, smoother performance, lower memory and bandwidth usage, responsive desktop and mobile layouts, improved input, complete interface localization, and a stronger foundation for everything we want to add next.Launching the engine does not mean the work is finished. I’m fixing bugs, improving performance, and polishing the experience almost every day. Please use the in-game bug reporter to report any bugs, issues, annoyances, or suggestions you encounter.The Road to PxEngineThe 19 devlogs below follow PxEngine from its earliest rendering and networking systems through gameplay, windows, mobile support, Market features, and complete interface localization.Devlog #61 – PxEngineDevlog #62 – PxSpriteDevlog #63 – PxTileMapDevlog #64 – PxSfsClientDevlog #65 – PxPlayerMoveControllerDevlog #66 – PxParticleEmitterDevlog #67 – PxLineBatch2DDevlog #68 – PxSkillGridNodeDevlog #69 – PxWindowNodeDevlog #70 – PxSkinDevlog #71 – PxLocaleDevlog #72 – PxItemTooltipDevlog #73 – PxNavigat
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