2020-05-07
OddBallers - New Trailer and Upcoming ALPHA!
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Hi! It's been a little while, so we are happy to be back with some really exciting news! Development is going well and we are slowly preparing to get OddBallers into more hands with some good ol' testing. This will allow YOU to try the game very, very early, and us to discover just how many places it's still broken. ːsteamfacepalmː ...but then our programmer Martin can fix it, so it's a win-win. ːsteamhappyː If you are not already hyped for public alpha, we are happy to share this new, action-packed gameplay trailer. Players who remember us from Stikbold!, may notice we've made some changes to the format that is really going to spice things up! It is still a little too early to announce a date or specific details about the alpha yet, so if you are looking to get involved, hit the 'sign up' link to subscribe to our email list. We'll deliver news and updates about development, alpha, beta and Early Access directly to your inbox. >> SIGN UP
스팀 공지2019-07-20
OddBallers DEV UPDATE - HOLD TIGHT
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Hi all! It's been awhile since last OddBallers update, so it's time to check back and let you know what we've been up to. ːsteamhappyː After our first few external playtests, we had a bunch of new ideas and inspiration - so we've spent the last few weeks prototyping some of these to see how they worked. We have been playing around with some really exciting things like new game modes and throwables with unique behaviors to deal with specific situations -like flushing out players behind cover. We've also made a system of triggers, switches and spawners to build logic for more dynamic and interactive levels. Finally, we have been experimenting with a new mechanic that has quickly become an internal favorite. Players can now grab and hold onto certain objects and environment, allowing for new ways to interact with the levels. We think there is amazing potential for hilarious disasters and playful ways to engage opponents, and we are eager to see if players will be able to use this in creative ways to execute emergent and surprising strategies. What do you think? Let us know if you have any exciting ideas for this, and we may try it out! Until next time! Best, M
스팀 공지2019-06-07
DEV UPDATE - CUSTOM CHARACTERS
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A lot of Stikbold! players have requested more customization. We totally agree - so we want to give you players the option to make your very own oddballs. We've made a rough first pass of a character creator to explore this. Exactly how it will work in the final game and what will be customizable is still undecided, but we think the potential is great already, and we have some cool ideas to take it even further. Check the video and please let us know what you would like to customize. Best, Martin
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