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Gameplay & Balance Owl Stalker (RMB) Fixed valid grounded destinations being rejected because the supporting floor counted as an obstruction. Improved unsafe open-air blinks by searching back along the full blink route for the nearest valid destination. Fixed canceled or failed casts inheriting success state or desynchronizing the cooldown. Cooldown now applies only after a confirmed teleport. Eagle Talon Dive (RMB) Fixed both Eagles being unable to use primary attacks during an Eagle-versus-Eagle grapple. Fixed attacks queued before an ordinary Talon grab still landing during the carry. Carriers and victims now remain correctly attack-locked outside Eagle mirror grapples. Improvements Combat UI Added a unique bird-themed heat and resource reticle around the central aiming dot for every public bird. Reticles now visualize heat buildup, overheat and vent timing, reward states, Seagull’s Frenzy state, and Shoebill’s heavy-attack readiness using per-bird fill styles. Replaced the legacy lower heat-bar presentation with the new centered reticles. Updated confirmed kill UI/HUD. Bug Fixes Combat & Gameplay Fixed attack damage varying with server frame rate, including burst sequen
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