Torch of Shadows

액션 · 인디 · RPG · 한글 지원 · 컨트롤러 지원 · 2026년 3월 31일
스팀에서 보기
조금 더 기다려도 됩니다
역대 최저는 -50%. 지금보다 3,110원 더 쌌던 적이 있습니다.
정가8,900원
할인-15%−1,340원
최종7,560원
할인 종료까지 5일 2026.08.17
역대 최저 스팀 기준4,450원-50%
보통 걸리는 폭-30%3회 기준
역대 최저와 차이3,110원더 비쌈
0%30일 내 할인 확률시즌세일 참가 1/6 · 평균 간격 46일
추세 판단 보류 최근 6개월 리뷰가 13개뿐이라 추세를 말하기 어려워요. 전체로는 92.3%예요.

할인 내역이 게임이 언제 얼마에 걸렸나

0%45%90%2026.06.08 · 30% · 6,230원3026.062026.06.25 · 50% · 4,450원5026.062026.08.10 · 15% · 7,560원1526.08
기간할인율그때 가격 / 정가
2026.08.10-15%7,560원8,900원이력
2026.06.25 ~ 2026.07.09-50%4,450원역대 최대이력
2026.06.08 ~ 2026.06.15-30%6,230원이력

다음 기회

  1. 오늘2026.08.12
  2. 규칙상 해금2026.09.16할인 종료 +30일 · 그 전엔 다시 할인할 수 없습니다
  3. 가을 세일2026.10.01 (D-50)시즌세일 · 30일 쿨다운 면제

어떤 게임인가

A fast, skill-based roguelite where the wrong choice doesn’t just slow you down, it kills your run. Fight through relentless waves, react instantly, and build around two opposing forces that must be used together. Ignore one side, and the other overwhelms you.
Torch of Shadows is the debut game from Acthera Studios, a two-person indie team. Every pixel is hand-drawn. Every system has been rebuilt more times than we want to admit.
--

Opposites Must Collide· Switch between Light and Dark forms instantly during combat.
· Dark enemies can only be damaged by Light attacks.

· Light enemies can only be damaged by Dark attacks.

· Using the wrong form deals zero damage while enemies continue to pressure you from all sides.

· The battlefield constantly mixes both enemy types, forcing fast reactions, target prioritization, and rapid form switching under pressure.

· All attack skills fire autom

이 게임의 숨은 것전체 24개 · 조건 비공개 12개 · 1% 미만 2개 · 전 세계 달성률 낮은 순

0.1%God of SlaughterKill 100,000 abominations
0.1%Master of OneComplete 1 map on the hardest difficulty.
1.1%MasochistComplete 10 maps at difficulty level 30.
1.1%Balls of SteelComplete all maps on the hardest difficulty.
2.3%We Own Your Soul NowComplete 10 unique map's runs
2.3%Main Character Energy깨기 전엔 조건을 안 알려주는 도전과제

희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.

평가는 어떻게 변해왔나전체 긍정 92.3%

0%50%100%2026-08 · 15% 할인2026-06 · 50% 할인2026-06 · 30% 할인2026-06-02 · Bye Bye Alkhemikal, Hello Noto Serif v.3.4.1.22026-05-25 · New Enemies, Languages and New Features v.3.4.1.12026-05-08 · Bugfix v.3.2.2.32026-05-01 · Major Update is Live – UI, SFX, Gameplay Polish2026-04-17 · Enemy Spawn & Death Animations v.3.3.1.42026-04-15 · Gameplay Improvements - Patch Notes v.3.3.1.32026-04-12 · Patch Notes 3.3.1.22026-04-04 · Patch Notes 3.2.1.32026-04-02 · Patch Notes 3.2.1.12026-03-27 · Patch Notes 3.0.1.12026-032026-052026-07
월별 긍정률 업데이트 할인

최근 업데이트한글 요약 · 원문은 접어뒀습니다

2026-06-02
Bye Bye Alkhemikal, Hello Noto Serif v.3.4.1.2

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

Another patch. Mostly cleanup, readability fixes, and finally sorting out the minigame mess. ReadabilitySwitched the default font from Alkhemikal to Noto Serif. A lot of you said the old one got rough to read during longer sessions, so here we are. The pixel font still looks great in screenshots, it just wasn't doing your eyes any favors at 2am. AudioCombat was playing menu musics again. Fixed. (Yes, again. We thought we caught this last patch. We did not.) MinigamesDid a big pass on these: Minigame intros added. A popup now appears before every minigame explaining what it is, what you win, and what happens if you fail. You press a button to start it. No more getting blindsided by a mechanic you've never seen before. Count the Flashes was telling you to press LB on gamepad. It's actually LT. Fixed. Hold to Charge said "Hold E" on gamepad when it should've said "Hold A". Fixed. Collection minigame wanted 22 lights to complete. That was a lot. Dropped to 10. Balance minigame showed "balance" as raw placeholder text in every language, and the info description was scrambled. Both fixed. The minigame info descriptions had "A button&

스팀 공지
2026-05-25
New Enemies, Languages and New Features v.3.4.1.1

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

A big one this time. New enemies, five new languages, a reworked tutorial, and a long list of fixes. Thanks to everyone who reported bugs. Most of this list exists because of you. Thank you so much for your feedback :)New Features & OptionsEasy Aim added. Toggle it on in Options, and targeting gets simpler. Light attacks only hit dark enemies (if there is no light enemy between the player and the dark enemy :) ), and dark attacks only hit light ones (if there is no dark enemy between the player and the light enemy :) ).Key Bindings screen added. You can now remap your controls.Tooltip toggle added to Options. Turn off tips once you know the ropes.Minigames are now deduplicated and run through a proper randomized rotation, so you won't see the same one back to back.Added a "simple click" sound on every menu navigation for cleaner UI feedback.New LanguagesSimplified ChineseJapaneseKoreanRussianPolishNew Enemies2 new tank enemies - slow, durable, and built to soak up your attacks.6 new standard enemies to keep encounters fresh.Sniper enemy added. Its arrival is announced with both a spawn indicator and a dedicated SFX cue.Wraiths now circle and defend the Pylon. The

스팀 공지
2026-05-08
Bugfix v.3.2.2.3

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

GameplayFixed multiple pylon-related progression issuesImproved elite enemy visibility and attack readabilityFixed several minigame interaction and timing problemsAdjusted orb and effect brightness for better clarityImproved boss projectile and attack feedbackFixed remaining sprite visibility after certain boss fightsUI & UXFixed incorrect in-game tips and remindersImproved popup timing and wording clarityFixed difficulty setting descriptionsImproved intro and map flow readabilityAudioFixed repeated button hover sound effectsCollision & AIFixed enemies getting stuck on walls in specific roomsImproved chase tool and collision behavior for elite enemiesFixed streamer push interaction issuesVisual FixesFixed green star display after completed pylonsImproved pylon countdown visual feedbackAdjusted elite mark and attack indicator visibilityJoin Our DiscordWe’re actively improving the game based on your feedback. hang out, share feedback, and help shape the next updates.

스팀 공지
2026-05-01
Major Update is Live – UI, SFX, Gameplay Polish

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

We’ve just rolled out a major update for Torch of Shadows, focused on making the game clearer, smoother, and more satisfying to play.This patch is all about feel, readability, and feedback.Gameplay & SystemsSkill bar improved and resized for better readabilityHealth, dash, and level bars polishedObjectives now accessible during pauseBoss warnings improved (timing, position, animation)Minimap and pylon info layout refinedRun start flow improvedCombat & FeelDash ready SFX addedBoss incoming warning SFX addedCombat and enemy SFX reorganizedAttack sounds optimized to prevent overlap/spamRepetitive sounds shortened or adjustedImproved hit feedback and responsivenessClarity & Player GuidanceIn-game tips system added (shown once per run)Build guidance tips addedUpgrade descriptions improvedSkill clarity and UI readability improvedImportant actions now have clearer feedbackUI / UX PolishButtons and menus refinedUpgrade selection visuals improved (hover + outlines)Pylon HUD polishedIcon readability improvedMinigame UI improved (larger numbers and inputs)General color palette adjustmentsAudio ImprovementsSFX categories reorganized (combat, UI, enemy, etc.)Volume balance improved

스팀 공지

근거

  • 가격·할인 — Steam 스토어 실시간, 할인 종료일 포함
  • 할인 규칙 — 할인 종료 후 30일 재할인 금지(시즌세일 면제)
  • 할인 이력 — 최근 2년 3건, 시즌세일 참가 1/6
  • 평가 추이 — Steam 리뷰 히스토그램 월별 집계 3개월치

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