2026-06-02
Bye Bye Alkhemikal, Hello Noto Serif v.3.4.1.2
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Another patch. Mostly cleanup, readability fixes, and finally sorting out the minigame mess. ReadabilitySwitched the default font from Alkhemikal to Noto Serif. A lot of you said the old one got rough to read during longer sessions, so here we are. The pixel font still looks great in screenshots, it just wasn't doing your eyes any favors at 2am. AudioCombat was playing menu musics again. Fixed. (Yes, again. We thought we caught this last patch. We did not.) MinigamesDid a big pass on these: Minigame intros added. A popup now appears before every minigame explaining what it is, what you win, and what happens if you fail. You press a button to start it. No more getting blindsided by a mechanic you've never seen before. Count the Flashes was telling you to press LB on gamepad. It's actually LT. Fixed. Hold to Charge said "Hold E" on gamepad when it should've said "Hold A". Fixed. Collection minigame wanted 22 lights to complete. That was a lot. Dropped to 10. Balance minigame showed "balance" as raw placeholder text in every language, and the info description was scrambled. Both fixed. The minigame info descriptions had "A button&
스팀 공지2026-05-25
New Enemies, Languages and New Features v.3.4.1.1
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
A big one this time. New enemies, five new languages, a reworked tutorial, and a long list of fixes. Thanks to everyone who reported bugs. Most of this list exists because of you. Thank you so much for your feedback :)New Features & OptionsEasy Aim added. Toggle it on in Options, and targeting gets simpler. Light attacks only hit dark enemies (if there is no light enemy between the player and the dark enemy :) ), and dark attacks only hit light ones (if there is no dark enemy between the player and the light enemy :) ).Key Bindings screen added. You can now remap your controls.Tooltip toggle added to Options. Turn off tips once you know the ropes.Minigames are now deduplicated and run through a proper randomized rotation, so you won't see the same one back to back.Added a "simple click" sound on every menu navigation for cleaner UI feedback.New LanguagesSimplified ChineseJapaneseKoreanRussianPolishNew Enemies2 new tank enemies - slow, durable, and built to soak up your attacks.6 new standard enemies to keep encounters fresh.Sniper enemy added. Its arrival is announced with both a spawn indicator and a dedicated SFX cue.Wraiths now circle and defend the Pylon. The
스팀 공지2026-05-08
Bugfix v.3.2.2.3
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
GameplayFixed multiple pylon-related progression issuesImproved elite enemy visibility and attack readabilityFixed several minigame interaction and timing problemsAdjusted orb and effect brightness for better clarityImproved boss projectile and attack feedbackFixed remaining sprite visibility after certain boss fightsUI & UXFixed incorrect in-game tips and remindersImproved popup timing and wording clarityFixed difficulty setting descriptionsImproved intro and map flow readabilityAudioFixed repeated button hover sound effectsCollision & AIFixed enemies getting stuck on walls in specific roomsImproved chase tool and collision behavior for elite enemiesFixed streamer push interaction issuesVisual FixesFixed green star display after completed pylonsImproved pylon countdown visual feedbackAdjusted elite mark and attack indicator visibilityJoin Our DiscordWe’re actively improving the game based on your feedback. hang out, share feedback, and help shape the next updates.
스팀 공지2026-05-01
Major Update is Live – UI, SFX, Gameplay Polish
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
We’ve just rolled out a major update for Torch of Shadows, focused on making the game clearer, smoother, and more satisfying to play.This patch is all about feel, readability, and feedback.Gameplay & SystemsSkill bar improved and resized for better readabilityHealth, dash, and level bars polishedObjectives now accessible during pauseBoss warnings improved (timing, position, animation)Minimap and pylon info layout refinedRun start flow improvedCombat & FeelDash ready SFX addedBoss incoming warning SFX addedCombat and enemy SFX reorganizedAttack sounds optimized to prevent overlap/spamRepetitive sounds shortened or adjustedImproved hit feedback and responsivenessClarity & Player GuidanceIn-game tips system added (shown once per run)Build guidance tips addedUpgrade descriptions improvedSkill clarity and UI readability improvedImportant actions now have clearer feedbackUI / UX PolishButtons and menus refinedUpgrade selection visuals improved (hover + outlines)Pylon HUD polishedIcon readability improvedMinigame UI improved (larger numbers and inputs)General color palette adjustmentsAudio ImprovementsSFX categories reorganized (combat, UI, enemy, etc.)Volume balance improved
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