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I rebuilt the first hour. Then I rebuilt everything around it. A few weeks ago someone recorded 23 minutes of themselves playing Starfend for the first time. Near the end they said something I couldn't unhear: "The tutorial is vague. I didn't retain any of the information. I mostly just stumbled my way through." They were right. People who understand Starfend play it for hours. People who don't, quit in thirteen minutes. That's not a content problem — that's a me problem, and it's the one I spent the last month fixing. So I rebuilt the moment you first touch the game. And once I was in there, I kept going. What feels different The first run teaches you now. No more menu wall before you've seen the game. Your first launch drops you straight into a match with a drone already yours, and the game shows you — in the match, with your hands on it — how to move, place, shoot, dash, shield and call a wave. The build screen opens after you've had a taste. Everything you touch has weight. New audio from the ground up, meteors that die with a real explosion, hit flashes, screen shake, gold that pops off the kill, a dash that parries, and a colo
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