2026-05-13
Performance & Stability Patch v1.0a is Live
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hi everyone,First off, a huge thank you to everyone who has been playing and providing feedback since launch. I've been reading every review, and I genuinely appreciate you taking the time to report the performance issues some of you were encountering.My top priority was to get a patch out as quickly as possible to address this. Today, I'm releasing patch v1.0a, which is focused entirely on performance and stability.I'm very sorry to anyone whose runs were impacted by stutters or slowdowns, especially as The Cascade got more chaotic in the late-game. That's not the smooth, zen-like experience I want for you, and this patch aims to fix that.Patch Notes - v1.0aMajor Performance Pass: Optimized how the game displays the essence pop-ups, and gradually reduce showing them as FPS falls. This should significantly reduce or eliminate the stuttering that could occur late in a run when hundreds of droplets are on screen.Fixed Insight Bug: Fixed the bug where no insight is gained if the run is not a personal best. The update should download automatically the next time you launch Steam.If you continue to experience any technical issues, please don't hesitate to report
스팀 공지2025-11-13
Patch v0.2a: Bug Fixes & Quality of Life Improvements
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone!Thank you so much for checking out the early versions of Drifting Dots and for all your valuable feedback. I've just pushed a small but important update, v0.2a, that addresses a few critical bugs.This patch is focused on fixing issues related to run progression and menu navigation to ensure a smoother and more consistent experience.Key Fixes in v0.2a:Fixed Global Cost Scaling Not Resetting: A major bug was causing the "Attunement Cost Scaling" to carry over between runs. This made subsequent runs unintentionally much harder. This has been fixed, and the scaling will now correctly reset to +0% at the start of every new run.Fixed Game Starting Paused in Pulse Mode: If a player quit a Pulse Mode run during the "Upgrade Phase" and then started a new run, the game would incorrectly start in a paused state. This has been resolved, and all new runs will now start correctly.Fixed Main Menu Disappearing: A bug was preventing the Main Menu from reappearing if the player used the Escape key to close the Mantras panel. The Escape key will now correctly and safely return you to the Main Menu from the Mantras screen.I'm continuing to work hard on bala
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