2026-10-01
HOI IV Dev Corner | Energy
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Generals! Something different, not planned for any expansion, but perhaps a future war effort. We added coal to the game as part of the free update released with No Compromise, No Surrender. However, coal did not end up where we really wanted it, and we ended up nerfing its effects to the point where it didn't really matter anymore. Part of the feedback we received was that using coal to represent energy did not actually introduce energy production itself: dams and experimental power plants (such as Nuclear Reactors in Götterdämmerung) merely lowered power usage within a state rather than generating electricity. We are now introducing energy as a true local resource, with coal serving to empower and boost local power production. This also resolves the punishing effect the previous system had on minor nations without coal, ensuring all nations can build up their energy network and change the course of history. How energy gets made A Power Plant is now a state building which produces electricity based on the terrain in a state. This building doesn’t represent a single concentrated effort to generate electricity, but rather multiple smaller efforts to generate local energy. This
스팀 공지2026-09-17
HOI IV | Patch 1.19.3
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Generals! With the weather becoming more gloomy and the summer on its way out, we bring the last “Summer” release. This will be the last patch that specifically targets Thunder at our Gates and brings a few additional pieces of content for the countries that were introduced with it. This patch also comes with a solid number of balance changes that were introduced from the Open Beta Summer Edition™ that we thought would be good to roll out sooner. The main reasoning for this was that there had been quite a few issues around balance that we did not address before the summer break and we did not want to push them further ahead longer than was necessary. I also want to say a big ‘Thank you’ for all the feedback we have received around the topics that we touch upon in this patch, as well as all of you who playtested the Open Beta. It is very valuable to have a wider range of testing so we can make the right adjustments. As always, stay safe; and happy gaming! /Batya Patch Notes Balance Add a tracking of total participation in a combat to award HQ capture to the most participating country. Halved supply usage for light/medium/heavy armored HQ's. Added supply usage to motorized army
스팀 공지2026-09-04
Studio Gold Update | September 2026
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Hello Generals, Admirals and Air Chief Marshals! Swedish summer is over, and we were blessed as it lasted a good 5 weeks. We’d already started work on the 1.19.3 patch before, and we’ve been at work putting the finishing touches for the last several weeks. And while dates are always subject to change our plan is to release that on September 17. Patch 1.19.3 wraps up our active post-release Thunder at our Gates work, it contains a new secret path for Australia & some additional content for late game Siam & Indonesia. Besides that it also contains a plethora of bug fixes & balancing. Next DLC? You may have seen our Romania Dev Corners, and we’re very excited about that releasing soon. On a related note, though, we have decided to delay our next major expansion. Typically we would start to talk about what is next for HoI around this time, but we looked at where we are and have made the decision that we want to take extra time to really get it to a great quality. We will continue with Dev Corners for now, and aim to start with Dev Diaries earlier than previous years, most likely after Romania releases. Quality of Life Update We are also working on a Quality of Life Update,
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