2026-08-28
Patch 3 update: Rest between biomes, resume any run where you left it,40+ Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Three patches in, and once again almost everything here started as one of your reports or suggestions. Thank you for keeping them coming, and thank you for the patience while we built the big one.The headline this time is that a run no longer has to be a single unbroken sitting. Two separate features make that possible, and it is worth being clear about which is which: resting lets you stop after a biome boss and bank everything you earned, and room checkpoints mean that if a run gets cut short, you come back exactly where you were. Alongside those, We are working on Steam Deck support.Here is what changed:NewRest between biomesKilling a biome boss no longer teleports you straight into the next one. A prompt now asks whether you want to rest. Resting ends the run the way a normal finish does: you cash in your minerals and experience and return to the ship. Your next descent starts directly at the level selector of the next biome, with your gear equipped and an empty backpack.Everything carries over: gear, gadgets, weapons, ultimate, food, coins, experience, spores, reroll charges, recruits and pets and it works in co-op. There are now three run endings: Victory (green), Defeat (red
스팀 공지2026-08-08
Week One Update: Thank You for a Week of Feedback
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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It has been a week since Minegeon: Renegades launched, and we want to start by saying thank you. Every report, suggestion and bit of criticism you have sent our way went straight into this patch, and we are committed to keep improving the game until it is the best experience we can possibly give you. A huge congratulations as well to everyone who has already beaten the game. Seeing you get all the way to the end this quickly means a lot to us. Here is what changed: New Customizable crosshairConfigure your crosshair from Settings: color, size and style, with a live preview. Fully navigable with gamepad and with keyboard/mouse. More ore variety across biomesOres are no longer locked to their home biome. Biome 2 can now yield Slium, for example, so you can build up a wider spread of minerals wherever you happen to be exploring instead of farming one specific biome for a recipe or an enhancement. Difficulty flamesRun difficulty is now readable at a glance: blue, yellow and red flames based on accumulated points. Shown on the HUD, the pause menu, the difficulty panel and the end-of-run screen. Reloading no longer breaks when you jumpYou can jump mid-reload and the reload keeps going. Sw
스팀 공지2026-08-03
Hotfix — Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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This update fixes several issues reported by the community and adjusts the balance of one ultimate ability. Bug Fixes Fixed an issue with the save system that affected loading saved games. Fixed the Weapon Upgrade enhancement, which wasn't being applied correctly. Fixed an issue that caused players to get stuck in Biome 6. Fixed several issues related to attributes. Balance Adjusted the Nuke ultimate: Now deals 300 damage to the player instead of reducing them to 1 HP.
스팀 공지2026-08-01
Quick Fix — Stuck Enemy swarm Rooms
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Fixed enemy arena rooms that could never be completed when an enemy got stuck out of reach, knocked outside the play area, trapped in geometry, or otherwise unkillable. The room now detects a stalled fight and clears the remaining stragglers so the monolith always unlocks.
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