2025-04-24
🎬 RELEASE DATE ANNOUNCEMENT! 🎬
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey everyone, We have some exciting news that we can finally share with you! Deep Cuts will be releasing on Steam on 1st May 2025! You also have some overall gameplay and visual improvements coming with it. Read about them below! Sit tight in your seats, because you're about to experience a genre-bending blend of messy physics, rich storytelling, and absolute mayhem, obviously 🔥 PCVR version enhancements: Increased shader and VFX quality, high-resolution textures {STEAM_CLAN_IMAGE}/45077707/57c29094a7ab0021b4cae30e1afe1051ffebddca.gif Lighting overhaul and post FX {STEAM_CLAN_IMAGE}/45077707/251614dc54d6331c1ec54d02c991764bf7ac11a7.gif Improved physics fidelity by upgrading to the high-quality physics contact engine {STEAM_CLAN_IMAGE}/45077707/8d22283274881f83d36bb2e41ddf7f2786f62bee.gif Many other improvements and additions like Skeletal Input via SteamVR, lossless audio, advanced graphics settings, achievements, and various QoL improvements Thanks for reading, fellow viewers. We'll catch you very soon on the 1st of May for some VR mayhem. Get your VR headset ready. Wishlist Now {STEAM_CLAN_IMAGE}/45077707/ca86b0eabfb2ab31dc98fd26e885dfa9df5de831.png Love, Scythe Studios
스팀 공지2025-03-15
Deep Cuts PCVR Progress Update
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Hey everyone! We're excited to share some big updates as we get closer to launching the PCVR port of our game! The team has been working hard behind the scenes to deliver the best possible experience for PCVR players, and we've made great progress. Here's a quick rundown of the enhancements and fixes we've implemented so far: Graphics and Performance Improvements: Confirmed DX11 rendering for optimal performance. Improved physics fidelity by upgrading to the high-quality physics contact engine. Upgraded audio and textures to native resolution, optimized with crunch compression at 80%. Increased shader quality, now adjustable in the graphics settings. Re-enabled depth and stencil support for better visual effects. Variable Rate Shading, improves performance overhead for lower end gpus, increases quality for higher end and future gpus when using High Quality or Highest. Bloom, and Tone-Mapping, improves color quality game wide increasing the depth of light and darkness. Final Art presentation of Deep Cuts, meaning 4k textures, lossless sound files and model upgrades. Skeletal Input via SteamVR, with Index controllers or skeletal supported inputs you can move Elise
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