- 공간 드래그 이동 기대치 변경: 중심 재설정 시 수직성 상실, HMD 방향으로 방향 조정
- 새로운 컨트롤러 기본 바인딩 추가 및 로그 개선
- OpenXR 기반 게임에서 일부 공간 드래그 기능 복원
원문 보기
Changes -space drag movement expectations with regards to re-centers The new movement expectation is on re-center you should lose your verticality, your play area will be oriented towards current HMD direction, and new "center" set at new location. This should be consistent across all hmd's - Added default bindings for new controllers - Added additional logging Fixes - space fix will now no longer be greyed out and work in most environments - space drag Movement is partially restored in OpenXR based titles. Specifically Vertical Movement - rotation adjust will work again across everything - Adjusted initialization behavior or autosaved chaperone, should fix various cases of temporary rotation and chaperone movement. Known Issues - space drag performance is very poor in openXR games, further adjustment may be needed. - OpenXR drag rotation offset sometimes you may have an initial rotation in OpenXR titles from using drag. With the soon to be released Frame, There have been a lot of things changing in SteamVR, and as such certain features are effected. I know it can be frustrating when things break suddenly, unfortunately more often than not these changes can make it o
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