2024-07-10
🥳 M.O.O.D.S. Early Access Release Date Announcement
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{STEAM_CLAN_IMAGE}/42315850/cb4b69f295f784b928505ae4c9f51c082908142e.png 🥳 M.O.O.D.S. will be released on Steam Early Access on July 29th!🥳 M.O.O.D.S., aka Mechanical Organisms on Destructive Substances. It is a top-down roguelike twin-stick shooter where you fight crazed robots with futuristic guns equipped with switchable addin modifications. A long time ago, humans left the Earth, and to become more like their creators, mechs implanted themselves with an Emotion Module to feel the moods people had experienced. It did not go well. Four Years of Development in One Image {STEAM_CLAN_IMAGE}/42315850/d3ebd7c2d71fc92c6ac28544e0342b19a98abf14.gif Main Gameplay: The main innovative part of the gameplay is short talks with Bosses before the battle. In games like Hades or Tiny Rogue boss dialogue is an essential part of world-building. But in M.O.O.D.S., the emotion you choose to answer with will affect how your next boss battle will go. Valery will be weakened by a sad or lovable answer, but she will add cryo to her bullets if your answer is fired with anger. Addins modifications are another curious addition. You can switch them at any time between the two weapons you carry. Some addins
스팀 공지2023-05-02
Update 1.6.4 Hotfixes
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We have addressed a bug that was preventing the process engine from processing crystals in certain situations. We have fixed several minor loading issues with the rails that could cause bugs to occur. This was due to certain content being loaded too quickly on systems with strong CPUs and SSDs, resulting in problems.
스팀 공지2023-01-20
Update 1.6
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Dear Memorrhians, we present the long awaited Update V1.6 with the manual savegame feature. Furthermore the regional pricing for some countries were adjusted. IMPORTANT: Savegames from 1.5 and under are NOT compatible with the 1.6! To checkout the older version install the Update 1.5 branch in your steam library! Patchnotes: - Added a manual savegame option to allow manual savegames (Finally!) - Reduced CPU load by 40% and RAM usage by over 50% - Improve loading and saving times - Major Upgrade to the 2020.3.38f1 Unity Engine - Fixed a physic bug in the elevator - Fixed two door bugs in the temple - Fixed a bunch of savegame bugs that could occur with the old savegame system - Adjusted controller configurations and updated it to support even more controllers - A lot of small visual glitches, bugfixes and unnecessary loadings of objects was improved Why did it take us so long to do this?: One reason the port to consoles took so long is the game's savegame system and the way Memorrha loads into RAM. So we rewrote the entire Savegame-System and changed the level loading behavior. Unfortunately this was very time consuming - but now it's done! With the V1.6 update it will now
스팀 공지2023-01-13
Memorrha is available for Nintendo Switch!
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Finally, the time has come. Memorrha is available from today on Nintendo Switch in the digital e-shop! OUT NOW! Get a 25% discount! Grab a copy now and secure a 25% discount for Memorrha in the Nintendo E-Shop. The latest bug fixes, performance updates as well as manual save are already integrated. Here you can easily access our E-Shop page! You can look forward to the Steam update next week! -The StickyStone Team-
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