2026-07-31
Devlog #14 – Chapter 4 Progress
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello! This is Happy Slugs, the development team behind Kill The Clock.Despite the sweltering summer heat, we know many of you have been waiting for our July devlog, so let’s get right into the latest progress update.1. Chapter 4 ProgressScript additions and revisions (90%) New!Programming (75%) New!Art resources (98%) New!We found that one of Chapter 4’s major routes contained sections that conflicted with other routes or did not complement them properly, so we reorganized parts of the script.Most of the changes involve relatively minor lines of dialogue, but to provide a more immersive experience, we reviewed and revised the dialogue throughout each route.Programming has continued steadily alongside these revisions, and the art resources are now nearly complete. All of the planned images, including event CGs, ending CGs, and investigation objects, have been finished. Some minor resources may still be revised or added during the final review after programming is complete.2. Plans for August 2026Outsource the Chinese and Japanese script translationsBegin the English script translationComplete Chapter 4 programmingBegin debugging Chapters 3 and 4Complete all art resourcesUnfortunate
스팀 공지2026-04-30
Devlog #11 – Chapter 4 Progress
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello! This is Happy Slugs, the development team behind Kill The Clock.As always, we’re back with another devlog for April. Let’s jump right into the latest progress update.1. Development ProgressChapter 3 (complete except for debugging)Re-implemented the revised scripts into the game (100%) 🆕Chapter 4 Scenario / Script WorkDialogue and direction writing (75%) 🆕Script implementation into the game (0%)Chapter 4 Art Resources (65%) 🆕This month, we focused on re-implementing the revised Chapter 3 scripts into the game, as well as continuing work on Chapter 4’s script. We also worked on Chapter 4 event CGs and some ending CGs. The remaining art resources will continue to be produced in line with the script’s progress.2. Plans for May 2026Continue writing Chapter 4’s scriptContinue working on Chapter 4 art resourcesBegin Chapter 4 programmingIn May, we plan to finalize Chapter 4’s script and begin programming. We have also improved the workflow for implementing scripts into the game, so we hope this part of development can move forward more quickly.The weather has become much warmer now. As spring settles in, we hope a little of its warmth and happiness stays with all of you as well.Tha
스팀 공지2026-03-31
Devlog #10 – Chapter 4 Progress
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello! This is Happy Slugs, the development team behind Kill The Clock.The weather is finally getting warmer. With spring now here, let’s get right into our March devlog.1. New UpdateReplaced 1 ending CG in Chapter 1Replaced 3 ending CGs in Chapter 2Added 1 event CG to the daytime section of 10/16 in Chapter 1Improved parts of the menu UIAdjusted balance for some dice mechanicsImproved save/load behavior in certain sectionsAdjusted battle stat balance for some NPCsThese updates have been applied in version 0.6.12.2. Chapter 4 Progress- Scenario / Script WorkOverall story flow and major plot structure (Completed)Scene-by-scene development, dialogue flow, and branching structure planning (Completed)Dialogue and direction writing (40%) 🆕Script implementation into the game (0%)- Art Resources (40%) 🆕As mentioned in the previous devlog, March was mainly focused on writing Chapter 4’s script and replacing/adding existing CGs. However, we found that some parts of Chapter 4’s script conflicted with Chapter 3. Because of this, we had to spend additional time reworking and reviewing some sections of Chapter 3 that had already been completed.3. Plans for AprilDebug Chapter 3Continue writing C
스팀 공지2026-03-30
Some Chapter 1 & 2 Ending CGs Replaced + New Event CG Added
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello, this is Happy Slugs.In this update, some ending CGs have been replaced, and 1 new CG has been added to Chapter 1.Update details:1 ending CG replaced in Chapter 13 ending CGs replaced in Chapter 21 new event CG added to Chapter 1 (10/16 Daytime segment)If you have already unlocked the affected ending CGs, you will be able to view the updated images immediately after the patch.Thank you.
스팀 공지