얼리 액세스는 2026년 10월 31일 11:00 UTC(한국 시간 20:00)에 시작됩니다. 체험판 세이브 데이터는 얼리 액세스 버전으로 그대로 이어집니다.
로그라이크풍 빌드 구축. 장기 방치형 수련의 묘미. 투사체 증가, 관통, 연쇄, 또는 적을 한곳으로 끌어모은 뒤 처치 시 폭발로 일망타진하기까지——비법 특성과 장비 효과를 통해 같은 스킬이라도 완전히 다른 방식으로 발동합니다. 25가지 직업 중에서 5인 파티를 구성하고, 공법과 특성을 조합하며, 빌드에 맞는 장비를 파밍하여 팀의 시너지를 발휘하세요. 전투는 전자동으로 진행되며, 빌드 설계는 플레이어의 몫입니다.1. 비법 중첩으로 스킬의 메커니즘을 바꾸다투사체 수와 관통을 더하고, 범위를 넓히고, 지속 시간을 늘리거나, 메아리로 추가 시전을 발동하세요. 5단계 특성과 장비 무작위 옵션으로 10가지 비법을 획득하여 호환 스킬의 작동 방식을 자유롭게 구성할 수 있습니다.2. 5개의 슬롯, 나만의 연계 시너지25개 직업 중 5명을 조합하여 스킬, 공법, 특성을 상호 보완하도록 설계하세요. 한 영웅이 적에게 불을 붙이면 다른 영웅이 화염을 흡수해 공격을 강화하고, 특정 의술사 특성은 치유로 아군의 전법 쿨다운을 초기화합니다. 같은 5개 자리에서도 선택에 따라 전혀 다른 전투 유파가 탄생합니다.3. 완벽한 장비를 파밍해 빌드를 완성하다끝없이 쏟아지는 마물들로부터 장비, 재료, 공법을 수집하세요. 빌드에 맞는 장비는 남기고 나머지는 판매하거나 분해할 수 있습니다. 제작, 담금질, 마법 부여, 재주조를 통해 장비를 연마하세요. 담금질 수치는 장비에 귀속되어 다른 영웅에게 넘겨줘도 유지되며, 보석을 모으면 세트 효과가 활성화됩니다.4. 대경지 돌파마다 선택하는 새로운 성장단약을 제조해 수련치를 쌓고, 심마를 극복하며, 천겁을 통과하세요. 대경
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-10-31
Hotfix: Sell gems in bulk, mana pills last way longer
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi everyone, thanks for all the feedback. This update fixes a bunch of things you told us about. Mana pills Natural mana regen was way too low, so your team kept drinking pills nonstop and a thousand of them could be gone in a few minutes. Mana now regenerates 1.5% of max mana per second (it used to be 0.1%), so normal idling barely needs mana pills anymore. Selling gems The Sell tab in the city shop now lists your unsocketed gems along with your gear. Tick them together and sell in one go, or use the Gems button to select all of them at once. Gems socketed in your equipment are never sold. Other fixes Opening the Skills page from the battle screen: hovering a skill now shows its details instead of vanishing right away. Switching game speed and switching back no longer makes the battle suddenly speed up for a while. Blueprints in your bag now show the icon of the gear they craft, so you can tell them apart at a glance. The confirm buttons for Reforge, Enchant and Synthesis in the Forge no longer get pushed off screen. After swapping companions, the Realm page now shows your current party. We also retuned Maps 2 to 5: the first floors of each new map are easier to push, while floors
Cultivation Legend is now available in Steam Early Access! Your demo save carries over. Hello, cultivators! This announcement brings together the main changes since the demo, through the Early Access launch and recent hotfixes: performance improvements, Steam features, new content, and changes to combat and character progression. A recap of Demo Updates 7 and 8 is included below. 1. Performance and Stability This update focuses on keeping long idle sessions stable and making battles with large groups of enemies run more smoothly. - Fewer combat hitches: Optimize damage, status effects, rewards, and loot when many enemies are hit or defeated at once. - Better stability during long idle sessions: Fix an issue that caused memory usage to keep growing, and improve automatic potion use and combat record handling. - More consistent combat progression: Fix cases where combat advanced too slowly at higher game speeds or low frame rates. - Smoother menus and battle loading: Improve loading for Scroll crafting, bestiary portraits, and monster assets, reducing repeated loading and memory use. - New frame rate limits: Choose a cap of 30, 60, or 120 FPS. The game will automatically lower its fr
Cultivation Legend’s Early Access update and launch arrive on October 31, 2026 at 4:00 AM PDT (11:00 AM UTC)! Hello, cultivators! We are preparing the Early Access release of Cultivation Legend. Here is a preview of the performance improvements, new content, and changes to combat and character progression. The following changes are planned for Early Access v0.1.0 and are still being integrated and tested. The final list will be confirmed at launch. We have also included a recap of Demo Updates 7 and 8 below. 1. Performance and Stability This update focuses on keeping long idle sessions stable and making battles with large groups of enemies run more smoothly. - Fewer combat hitches: Optimize damage, status effects, rewards, and loot when many enemies are hit or defeated at once. - Better stability during long idle sessions: Fix an issue that caused memory usage to keep growing, and improve automatic potion use and combat record handling. - More consistent combat progression: Fix cases where combat advanced too slowly at higher game speeds or low frame rates. - Smoother menus and battle loading: Improve loading for Scroll crafting, bestiary portraits, and monster assets, reducing rep
Demo Update: Potion Stutter Fix & Clearer New Player Guidance
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
The eighth demo update is live! This update focuses on combat fixes, clearer guidance, and easier-to-read menus. - Performance and stability: Fixed stutter when Auto Heal or Auto Mana uses a potion, plus a memory leak affecting long idle sessions. - HP bars and damage numbers: Fixed apparent HP drops when leveling up or changing gear, and reduced overlapping damage numbers. - New player guidance: The first Expedition entrance is easier to find. Click the main quest tracker to open the relevant destination, and check quest progress during battle. - Controls and descriptions: Study shop-bought manuals directly from your bag. Added a “Craftable only” filter to the Forge, completed gear effect descriptions, and improved button and text readability. - Other fixes: Fixed an issue preventing some new saves from entering the game, along with follow-up attack, piercing, and chain-shot bugs. Your existing saves remain compatible. Please keep sharing feedback in the Steam discussions. Thanks for playing! The full game launches in Steam Early Access on October 31, 2026 at 4:00 AM PDT / 11:00 AM UTC. Your demo save carries over.