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Hi, Captains of Fortune! In this update, I focused on fixing issues I had found shortly after release but hadn't had time to fix. CHANGES IN VERSION 1.4: - Fixed the bug that sometimes caused the portal to not appear after the first time it was called. - Improved the enemy spawn algorithm when the player quickly moves in the usual direction. - Fixed an issue that sometimes prevented mercenaries from being automatically healed. However, I would like to remind you that in the event of significant damage to the soldier at the usual time, the automatic cure will continue not to be performed. - Fixed an issue where some ranged enemies wouldn't attack properly at x2 speed (in other words, enemies wouldn't catch fire if there was a lot of lag :D) - Fixed an issue that did not allow the correct state transition to an enemy at x2 speed in case of lag. - Partial change in randomness in chest loot in Quick Runs. You should now find weapons more easily. - Small increase in "thrust" values of thrown weapons. By the way, which throwing weapon do you prefer? - Improved the colliders at the corners of the map in the catacombs. - Improved shallow water crossing. - Smoothi
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