한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Mostly a continuation of work on multiplayer; got more things working correctly and eliminated all currently known causes of multiplayer crashes, so it should be possible to play an entire multiplayer match to the end now, albeit still with plenty of quirky little bugs on the client side. In other words, multiplayer's still in a pre-alpha state. Changelog single player .6.23 -Enabled fullscreen switching (alt+enter). -Removed returns from localization files, which allegedly makes the game crash when not in fullscreen. -Explosion script is now executed by the exploding unit instead of the attacker. -Collector and defense turret shields no longer reset to 0 upon upgrading. .6.25 -Made fighter turn direction deterministic. .6.28 -Removed a line of code that was likely sometimes causing a unnecessary recalculation of which selected mechbot to display. multiplayer .6.22 -Fixed client crash on player elimination caused by an out of scope variable. -Rounded all values before writing them to the buffer in an attempt to address the sporadic issue with incorrect client unit hp. .6.23 -Client turret bases are now removed properly when upgrading and when destroyed. -Added client explosion
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