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Worked on the last feedbacks and improved several aspects of this game, a major boost in UX and several other things. This is a big update and probably the last one until the launch of the full version.Changelog 0.5.8:(special thanks to New Game Discord's community for all their feedbacks! I worked on that and improved/fixed a lot of them)- Added bestiary;- Added tutorials menu to check again unlocked tutorials;- Added skill tooltips to show more info about the skills that can be casted through weapons and artifacts;- Now it's possible to see quests info before accepting them, in city quests menu;- Added dodge feature: in battle you can double press left or right to dash in that direction, can get past enemies without colliding;- Added a visible counter of explored rooms of the dungeon floor, above the minimap, useful for knowing about missing rooms and for quests;- Economy update, fixed exp formula and in general more exp and coins from enemies and dungeon bosses;- Changed enemy/traps spawn formula: less enemies but more exp, that should reduce the enemy density early game;- faster events;- now there's full sound effects coverage for any interaction of the game, it
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