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Hello all! Welcome to my first major update for Golemworks!After some time away from working on it, I've managed to convince myself to really hunker down and iron out what I deem to be some major flaws with this project. This patch is a big one, and should lead to significant changes (hopefully improvements) in the gameplay. That being the case, I'll do my best to - for the first time since developing games - explain some of my decisions.I tried setting up the notes so that each section addresses roughly one design problem, and concrete changes are listed in bullet points. I'll go ahead and begin.Economy and ScaleFor some time, I thought Golemworks' biggest problem was lag. So I put a lot of time into separate attempts at optimization solutions, but unfortunately, they all failed at bringing the game to an acceptable framerate ( less shop optionsLater areas now include challenges such as 'more socket shapes' and 'debuffs for some mold slots'.Increased the wave power for later areas (This was already happening, but I've amplified the effect)The following changes are a little out of place, but they contribute to making the game interesting
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