2026-07-22
Day 45 Update - Gameplay & QoL Improvements, Balance Adjustments and Bug Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Dear Merchants,45 days in and the forge is still burning hot! We have been deep in the trenches looking through your latest suggestions. Today's update brings a massive wave of quality-of-life adjustments, pacing fixes and community-requested tweaks.We know our work is far from finished as there are still plenty of items from your wishlists that we haven't rolled out just yet. Please know that we are on it! We plan to work on every single piece of feedback you share with us whether it's a pesky bug fix, a performance suggestion, an economy balance tweak or a QoL change that makes running your shop feel smoother. Your input drives every single patch we push out and we are completely committed to shaping Arcane Merchant right alongside you.Here is the full breakdown of everything included in today's patch:🛠️ Gameplay & QoL Improvements:Pressing 'ESC' while taking a quest from the Griffin no longer accidentally declines the quest.Required prerequisite nodes in the Research Tree are now clearly highlighted in red.Rearranged several Research Tree nodes for significantly better visual readability.Tools from the radial menu have now been added to the hotb
스팀 공지2026-07-09
Day 30 Update - Steam Deck Playable & Major Performance Optimizations
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Dear Merchants,First of all, we want to apologize for the slightly delayed communication on this update! We have been completely buried in the code for the past couple of weeks, but we wanted to make absolutely sure everything was perfect before pushing this build live to your shops.📱 Arcane Merchant is now Steam Deck Playable!We promised we would bring Arcane Merchant to Steam Deck and it’s officially ready. The game is now fully Steam Deck Playable (soon to be verified)! Based on our thorough internal testing, the game runs beautifully on the hardware without any issues. Managing your trading empire on the go feels incredible. Please let us know if you encounter any platform specific quirks so we can address them instantly!⚡ Performance Overhaul & Reduced RAM UsageWe have been listening closely to players experiencing performance bottlenecks as their shops grew larger. Our team has implemented a massive round of optimization that overcomes the performance issues and significantly reduces the game's overall RAM usage. If you were previously experiencing stutters, lag or memory issues, we strongly suggest jumping back into the game now to feel the difference!🛠️ Additional
스팀 공지2026-06-18
Day 15 Update - Controller Support is Live & 10,000+ Merchants
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Dear Merchants,Fifteen days in and the energy around here is higher than ever. Today’s update marks a great milestone for our team and we are incredibly proud to deliver on a promise we made to you all just a couple of weeks ago. You can now grab your controllers and get back to business! 🎮 Full Controller Support is Here!Right from launch, so many of you asked for a way to manage your shops from the comfort of a gamepad. We promised we would make it happen as soon as possible and the team has been working around the clock to ensure we kept that word. Full controller support is now officially live! We have poured a ton of testing into making it feel natural, but as with any massive system overhaul, please let us know if you stumble across any weirdness or have layout feedback so we can patch it up immediately.🪙 10,000+ Merchants in the Town!We are absolutely thrilled to announce that Arcane Merchant has officially passed 10,000 copies sold! Knowing there are now over 10,000 shopkeepers running their trading empires in our world is completely surreal for a small indie team like ours. To every single person who backed us from day one, shared bug reports or left detailed economy notes
스팀 공지2026-06-12
Day 9 & 10 Hotfixes - Performance, UI & Balance Overhaul
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Dear Merchants,We have hit the 10 days mark since launch and our team is still glued to our desks tracking data, looking at your late game setups, checking Steam reviews and community discussions. This patch is a big one as we spent the last few days completely overhauling the early game pacing, cleaning up some clunky UI menus and optimizing the backend so your shops run much smoother as they grow.Your breakdown of economy issues and progression roadblocks has been incredibly precise. Thank you for taking the time to report them! It gives us the exact blueprints we need to keep making this simulation tighter and more rewarding with every single patch. You spoke and we listened.Here is the full breakdown of today's changes:Performance & Balance:Implemented performance optimizations across the board.Rebalanced customer flow/density throughout the entire game. The number of customers in the early game has been significantly reduced for a smoother entry curve.Removed all employees (except the Stocker) from the research tree. They are now available to hire as soon as the Beastmaster is unlocked.The research tree now only contains upgrades for staff capacity and employee workin
스팀 공지