2026-07-04
Endless crafting is back, new storages, improved interactions
- Endless crafting 재개, 자동화 흐름 제어 기능 추가
- 새로운 저장소 도입 및 상호작용 개선
- 자원 사용 효율성 향상 및 배치 편의성 증대
원문 보기
Hey Astro Colonists!It's time for another big quality update that I've been preparing for you for the last 2 weeks and ended up publishing at 4am :) There are plenty of new changes, so let's dive in!Endless craftingYes, the crafting not being interrupted is BACK! By default, as long as the device has enough resources to craft or resources to mine/pick, it will operate! It's now fully up to you how you control the flow. It is possible to limit both inputs and outputs. They will be respected and crafting - power consumption will be reduced if the limit is reached. Inputs of crafting devices are still limited by stack sizes, so use new devices and bigger storages wisely!Controlling overflowTo better control automation resources flow, now it's possible to use Incinerator to remove them from the game or inventory Trash Bin 🗑️New interaction & switching axesWhen starting to drag, the game detects if it's a floor or wall surface and suggests a mode. This way, placing something directly on the wall is no longer a problem.Default placement can be switched by pressing F, so even if you start selecting a conveyor belt, you can select a horizontal grid or plac
스팀 공지2026-06-18
Improvements & balance update
- 기술 비용 대폭 인하, 특히 제2 및 제3 우주 초기 접근성 향상
- 로직 블록 회전 시 링크 오류 수정 및 케이블 카 개선
- 기술 트리 재조정 및 버그 수정 완료
원문 보기
Hey Astro Colonists! Another balance update has just been released. Please get the latest version on Steam!The costs for all technologies in the second and third universes have been adjusted. This should make the game more accessible!Additionally, many systems have been improved, and recently reported bugs have been fixed.Check out the changelog below:TECH TREE CHANGESAs you can see there is a huge cost cut, especially in the beginning of the second universe.Cultivation before cost 400 basic science AND 400 biology, right now it is only 80 biology!There is no need of having this huge grind in the beginning of the second universe!IMPROVEMENTS & FIXESfixed breaking links of logic blocks when rotating a blueprintimproved cable cars that should not get stuck (if they still do please let me know)fixed working effect for circular sawtech tree universes II and III rebalancedfixed a rare crash when trying to fix a burning devicepicked plants should now give 4 science points - instead 0fixed an issue where human would lose head when kicked from the buildingfixed multiplayer issue where awaiting human for training would not have headfixed multiplayer creating AI issue, that new AI would
스팀 공지2026-06-12
BIGGEST BALANCE UPDATE
- 게임 밸런스 업데이트: 20개 이상의 새로운 개선 사항 적용
- 테크 트리 재구성: 플레이 스타일 다양화 지원
- 시작 행성 변경: 불리한 행성 유형 자동 변환
원문 보기
Hey Colonists!We are in the second week of the 1.0 VERSION of the game! I am not slowing down. Thanks to your feedback, I am improving the game further!The game just got a big balance update with over 20 new improvements, so please go ahead and get the latest update on STEAM!NEW BALANCED TECH TREEThe tech tree got rebalanced to support all types of playstyles with new players in mind:It is divided into sections, each corresponding to a specific chapter of the game:planetoidswater automationplanet explorationastronautsresearch – specialistsIt is a huge balance change with more than 10 technologies changing their places, so please share your feedback with me on Discord: PLANETOIDSEach time you start your adventure with Astro Colony you will have 5 planetoids at your disposal.They serve as the initial source of resources and allow you to automate the station faster!When you feel ready to explore infinite space, you can unpin them or hide all planetoids on the map. STARTING PLANETSSeeing players unlucky with starting seeds, I decided to change how the game begins.Right now all difficult types like ellipsoid, sphere, crater, and cauliflower will be transformed into more favorable shapes
스팀 공지