2026-08-07
Prologue, Continue and Assistant Stability Improvements
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello, Scientists, Update 0.2.5 is a focused stability update for the Prologue, Continue flow, and laboratory assistants. It improves how assistants recover after loading a save, move between laboratory work areas, and handle interrupted tasks. Improvements Prologue and Continue Recovery Improved assistant recovery when continuing an interrupted Prologue session. Laboratory assistants should now return to their intended work areas more consistently instead of appearing in invalid or unreachable locations. Laboratory Staff Navigation Improved assistant movement around capsules and laboratory work areas. Assistant positions and routes are now checked more carefully, reducing cases where workers repeatedly attempt to reach invalid or inaccessible locations. More Reliable Task Changes Improved how assistants react when a different gameplay system takes control of their movement. Normal task changes should now happen more cleanly, with fewer unnecessary movement retries and interruptions. Long Session Stability Reduced unnecessary background navigation work during longer laboratory sessions. Assistant work routes should remain more consistent, helping laboratory staff continue their rou
스팀 공지2026-08-02
Performance and Prologue Stability Improvements
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello, Scientists, This focused update brings general performance improvements and additional optimizations for the Prologue experience. Improvements Performance Optimizations Optimized the visibility behavior of dynamic objects and reduced unnecessary background processing in busy scenes. These changes should help improve overall gameplay smoothness, especially in areas containing many active objects. We also improved the consistency of object visibility during scene loading. Prologue Performance and Stability Improved how assistant tasks and interactions are handled during the Prologue. Assistant movement, carrying, and interaction processes now clean up more efficiently when they are interrupted or no longer needed. These changes should reduce unnecessary background activity and improve Prologue stability, particularly when multiple assistants are active. Closing This update is focused on improving general performance and making the Prologue experience more stable and reliable. More performance improvements, gameplay refinements, and laboratory stability updates are still in progress. d'Evo Team support@devo.gg www.devo.gg
스팀 공지2026-07-19
New Prologue, Private DNA Printers and Performance Improvements
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello, Scientists, This update introduces a new prologue experience, a community-requested DNA Printer access feature, broad performance improvements, and several fixes across building, combat, tutorials, and laboratory gameplay. New Features New Prologue Experience A completely new prologue flow has been added. The prologue gives new players a guided preview of the game’s late-game gameplay loop within the opening minutes. During the sequence, you will: Meet the doctor Sequence TcA DNA Create a blueprint Produce an item with a DNA Printer Carry the product to an Experiment Capsule Inject the capsule Witness a zombie transformation and attack sequence The experience includes new camera sequences, guidance arrows, contextual instructions, and controlled interactions to make each step easier to follow. Prologue progress is saved automatically and can continue from the correct step after reloading or restarting the game. Shared and Private DNA Printers DNA Printers can now be configured as either Shared or Private. Private DNA Printers can only be used by the player. Shared DNA Printers can be used by both the player and assistants. This was a frequently requested quality-of-life feat
스팀 공지2026-06-02
20% Discount, Tutorials and Infection Improvements
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello, Scientists, To celebrate our new 20% discount, which will run until June 15, we are releasing a new update focused on infection balance, clearer experiment feedback, and new tutorial support for Assistant and Experiment Logs systems. Improvements Slower Infection Growth Player infection now increases more slowly. The infection growth rate has been reduced by 20%, giving players more time to react, craft vaccines, and manage infection pressure during a run. This should make infection progression feel less punishing, especially during the early and mid-game. Improved Experiment Logs Feedback Experiment Logs feedback has been rewritten to be clearer and more natural. Failed experiment feedback should now give more readable guidance without directly revealing the correct classification or exact solution. The goal is to keep the puzzle feeling intact while making it easier to understand what direction your next attempt should take. Better Comparison Between Attempts Experiment Logs can now give better feedback based on your previous attempt. This should help players understand whether a new blueprint attempt is getting closer to a useful result, becoming more stable, or moving in
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