2026-08-25
Save System Hotfixes (1.0.31)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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This adds a few things, mostly related to the save system:put in better containment for when errors occur on planet segments in the loading and saving processesin situations where a planet segment didn't get saved properly, will load as empty instead of being filled with sandBUGFIX: fixed a bug where not all active chunks would necessarily get marked to be savedBUGFIX: made the "Save As..." button use the localization setting of the gameMISC: added more specific logging when load/save errors occur to help track down remaining corruption bugsREACTIONS: added the Carbonic Acid route to Sodium Carbonate :)This should reduce the effect of write errors / corruption when saving, as well as provide better logging to figure out why it happens next time it occurs. Please let me know in the Discord if you experience any loss of parts of the map - I am continuing to put in fixes for various potential cases and the logs can help me figure out any remaining ones.We'll have some quality-of-life updates coming soon!Join the Community today!DiscordYouTubeand if you haven't already please leave me a Steam review, it really helps me a lot!-Triplejump
스팀 공지2026-08-23
Updated Save System!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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We have big updates to the save system in this build!The new save system will save everything related to a particular world into a singular .universe file in the Worlds directory (currently about 120MB). It does atomic saves and maintains a list of 5 rolling backups, so it should be much easier to restore if something happens and should sync much more easily using Steam Cloud (also will help keep us from hitting the Steam Cloud 10K file limit with multiple worlds!)Save migration will happen automatically - the build will load the directory-style saves from earlier and just save to the new format when the next automatic save happens. It will then prioritize the .universe file save over the directory (ignoring the directory if there is a same-name .universe file). New players will never have the directory-style saves.ALSO: you can save your own backup or create a branch of an existing world by using "Save As..." button in the In-Game Menu. When you save the world under a new name, the filename you choose will be seen as the world name in the World Select Menu (and the existing one will still be there).Hopefully this fixes all of the issues that previously existed with saves
스팀 공지2026-08-22
Performance improvements, started adding videos to menus :) (1.0.29)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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With this update I have mostly made some improvements to memory allocations and performance that should help to reduce stuttering for players who have been experiencing it.But also, I found out how to play video clips in Godot and started adding video previews to the crafting menu! The first three categories are about done - over the next couple days I will keep filling these out until we have examples for everything! :)I am still working on the big save system update, so don't worry, that's coming soon.Join the Community today!DiscordYouTubeand if you haven't already please leave me a Steam review, it really helps me a lot!-Triplejump
스팀 공지2026-08-21
More Quick-Fixes (1.0.28)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Just a couple quick things today:QoL: If something is already in your Material HUD Bar and you Middle-mouse-button it to select it, it'll just select the existing material slot instead of assigning a duplicateQoL: Walk-Through-Walls Boots only operate when in Jetpack Hover Mode or when using the Jetpack if in Impulse Mode - this makes bases and platforms much more easily compatible with the Walk-Through-Walls Boots in Survival Mode :)BUGFIX: fixed the issue where saved/restored blueprints and blueprints uploaded to the Steam Workshop didn't correctly save and restore filter settings - now filters will keep their correct settings!BUGFIX: fixed an issue with the power grid where the reset rate wasn't tied to sim rate, causing power loss at lower sim rates - now power generation / usage is balanced regardless of the sim tick rateBUGFIX: clear map texture when exiting to menu so you don't see the previous world's map when exiting and world and entering another oneSome of these are fixes are things people have been reporting for a while, so I didn't want to wait on getting these in. I have also been working on other things that aren't ready to post yet
스팀 공지