2026-06-25
Small Update v0.5.1.1 and Summer Sale (20% OFF)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone!Tower Factory Version 0.5.1.1 is here, and it brings a few important improvements and balance changes! SMART SPLITTEROne interesting feature of this update is the new Smart Splitter.The Tier 2 Splitter is now the Smart Splitter, which means each of its three outputs can be configured separately. You can choose which resource is allowed to pass through each output, or configure an output to only allow overflow resources.This should make it much easier to build more compact and efficient factories, especially when working with more complex production chains. OTHER CHANGESTier 2 Underground Belts have also been improved. They now travel 2 tiles underground instead of 1, which should make them much more useful when organizing your factory.I have also increased the damage of DOTs, which includes bleed, burn, and poison. They now deal 5 damage per stack instead of 3, and 10 damage per stack instead of 6 against their preferred bar. All tower effects related to DOTs have been adjusted accordingly to match this change.There are also some smaller improvements and bug fixes, including saving the enabled or disabled state of towers, reducing the number of clicks needed to gathe
스팀 공지2026-05-01
Small Update v0.5.1: Multi-Selection
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone! Tower Factory Version 0.5.1 is here, and it brings some changes that many of you have been waiting for!MULTISELECTIONThe main feature of this update is multi-selection. You can finally select multiple buildings at once and move them all together, which should make reorganizing your factory much easier. You can modify your selection in several ways:Click + drag: creates a selection box to add multiple buildings to your selection.Shift + click: adds or removes the clicked building from the selection.Ctrl + click: selects all buildings of the same type currently visible on screen. If the building is a conveyor belt, a combiner, or another logistics building, it will select all other buildings from the same group. Multi-selection is not only useful for moving several buildings at once. You can also use it to change targeting settings if you select only towers, or to change the produced item if you select only identical production buildings. But that is not all! OTHER CHANGESThe behavior of the Tier 2 Wood Chopper and Tier 2 Stone Miner has been slightly adjusted. Since restructuring your factory is now easier, the range of these buildings has been reduced to match their
스팀 공지2026-04-13
Hotfix v0.5.0.3
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CHANGELOG When you face a boss, its name and life bar will now appear at the top of the screen. The boss now always appears on the right with a red background in the Wave Enemy Info UI. If the “auto loot chests” option is enabled, the chest contents are now shown when hovering over it. Altars of the Flame, Altars of the Crystal, and obelisks are now revealed when you discover a tile adjacent to them, to prevent accidentally blocking their entrance or tiles when placing exploration buildings. Fixed a bug that sometimes prevented the “inactive building” indicator from showing when it should. Fixed a bug that caused the explosion effect of the upgraded Bombard to be applied twice to the target. Fixed a bug that caused incorrect stat calculations in the tower upgrade preview UI. Fixed a bug that caused Buzzsaw bounces to deal 100% damage instead of 50%. Fixed a bug that sometimes showed an incorrect value for next day’s enemies in the Wave Enemy Info UI.
스팀 공지2026-04-07
Hotfix v0.5.0.2
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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ChangelogAdded a beam of light above chests to make them easier to spot.Added a number under the player’s health bar so you can quickly see the exact remaining HP.Infinite-effect Altars of the Crystal now activate correctly when loading a save.Fixed a bug that caused Altars of the Crystal effects that increase the maximum tower limit not to stack correctly.Fixed a bug that caused some production buildings to have unlimited storage after loading a save.Altars of the Flame effects are now correctly applied to production buildings after loading a save.Improved save load times in some specific cases.Fixed a bug where Wave enemy information wouldn’t update correctly if the menu was closed when advancing to a new day.In the in-run shop, tower base stats are now shown instead of stats modified by external effects (for example, Altars of the Flame).Fixed a bug that caused random objects to be highlighted when moving the mouse, even if the cursor wasn’t over them.
스팀 공지