2026-07-02
New experimental patch for version 1.1
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
We are getting close to a finalized version of 1.1 and we will be making one last experimental build before the final release. This one is more about adding some small finishing touches.As before you can access this experimental version by doing the following:Open your Steam libraryRight click the game in your game listClick PropertiesClick Game Versions & BetasToggle the "experimental" version.Here's what we have added in 1.1.11:FeaturesNew building textures and artWater movement happens by clear increment of one block to avoid uncomfortable in between statesRegenerated one of the procedural world, if a save was made using it, it will no longer be openableTweaksBalancing - More strikers when there is no district center, less strikers when no ForumBalancing - Removed some of the more annoying district goalsNew menu sceneDepth of focus blur looks better in "Highest" and "High" graphic settingSome minor copy fixesBug fixesBug fix - Edge scrolling (moving the world by placing your mouse against a screen edge) no longer happens if the player is dragging the world with right mouse buttonBug fix - Link between spires appears again in the end gameBug
스팀 공지2026-06-01
The people of Sea, Sun & Salt 1.1 is available for playtesters!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey everyone!Version 1.1 is well underway and we decided to release an early patch of this new version to people who want to try it out!Installation instructions:This patch will go on the "experimental" branch of the game. You need to own the game to play it. To install it you need to:Open your Steam libraryRight click the game in your game's listClick PropertiesClick Game Versions & BetasToggle the "experimental" version. The game will update before you start the game. You can always go back to the official version but NOTE: saves created using the experimental branch may not run properly in the official 1.0 version.If you don't think the game updated, you can check the version in the game's credits (button in the main menu).Patch notes for 1.1.5Here are the patch notes for what is going in 1.1 so far:New mechanics:Districts & civics: The island is now split into districts defined through a new building: the district center. Each districts boost a different category of work and the player must fulfil the district's demands to improve cultural productionNew horizons: After playing through the tutorial once, new saves will take place o
스팀 공지2026-04-29
What's coming in The people of Sea, Sun & Salt 1.1?
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원문 보기
We have a big announcement to make: The people of Sea, Sun & Salt is getting a major patch. We have received a lot of feedback from all corners of the internet and we have decided to make one big content update later this summer.This post outlines the main changes coming in v1.1:Procedurally generated worldsProbably the most requested feature and arguably a feature the game should have released with: this new version will have new maps. I'm not entirely certain what format this will take but what is for certain is that you will get a chance to play through the game on different islands.A little screengrab of a procedurally generated island: New mechanic: DistrictsA flaw in the current game is the homogeneity of cities: The island sometimes feels like one big undifferentiated mass of buildings. So I'm introducing districts to push the player to partition their city into smaller neighbourhoods with their own needs, function and visuals.Hopefully this and some visual changes outline later in this post will improve the game's visual quality.Here's a little work in progress screenshot: Reworking progressionThis is a catch-all category for a lot of small stuff tha
스팀 공지2026-04-15
Patch v1.0.34
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원문 보기
As we close out this initial release period, I wanted to make one more patch to address some final issues raised.Patch notesTweaksAdded option to rotate using middle mouse button press. The old way of rotating the camera still exists but this added one should be easier and more intuitive to veteran city builders. The ideal solution, as people pointed out, would be full rebinding but I wanted to roll out this quick fix before taking on this sizeable taskAvoiding water level seesaw by setting a minimum threshold for culture before water can start rising again: If you reach 1000 culture, you need to drop to below 900 before water rises again. This avoids situation where you barely unlock a new patch of land and then immediately lose it to decay.Balancing: Less culture needed to get past the big square peninsula. It felt like too high a hurdle for some players and in the best of cases, it took way too long for culture to build up. So this is reduced a bit.Bug fixesFixed camera shaking issue: Camera would shake if you just held down the right mouse button without moving. No longer.Sun & Salt worship count updates even when game is pausedFixing issue with grass in final plateaus bein
스팀 공지