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OUTWORKS Update — Late-Game Performance This update focuses on performance during later waves, when large numbers of turrets, enemies, and combat effects are active. Combat rules and progression remain unchanged, while rendering, CPU, and audio overhead have been reduced during large-scale battles. Performance Improvements Batched contact shadows and combat particles to reduce rendering overhead in scenes with many enemies and structures. Optimized turret aiming and target searches to avoid unnecessary work as fortress size grows. Target-selection rules at the moment of firing remain unchanged. Improved object reuse for bullets and effects, reducing temporary allocations and garbage-collection pressure during intense combat. Prevented the HUD and contact shadows from being updated multiple times for the same rendered frame during fast-forward or frame-rate drops. Reduced audio-processing spikes when many hits and kills occur at the same time. Added safe limits for purely cosmetic effects in exceptionally dense battles, without affecting combat outcomes. Build Reliability Improved the Windows packaging process for Steam so the correct release package is used consistently. Save Data
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