2026-09-19
Patch 1.0.8
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Patch NotesPlease report any bug here or write me at wlad@no-more-sleep.com and I will try to fix anything as fast as possible, so you and everyone else can have fun with this game :) Thank you so much for the 300+ sales already, you are amazing! I also got some feedback that we have bugs, so here is my little patch for that:Gameplay/Visual Changes:When entering the ring cube you are now rotated toward the ring by default. No more searching around for where you are.The speedrun timer now also starts if you already hold a movement key while the scene loads. Thanks to DaPodato and Sl1me_y.The speedrun timer now runs several clock syncs to correct for differences between both players' system times, so you should both see the same time. The timer always starts on the first input from either player, so waiting until both of you have finished loading gives you the best run.Added a little secret for some players from the Discord community.Added a note on the battlefield hinting that you need to look at the stones to activate them.Added an option to disable the VoIP filters. Thanks to .Added a hint to the secret puzzle, since the starmap was confusing. Thanks to the file size a little
스팀 공지2026-09-14
Patch 1.0.7
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Patch NotesA big thanks to all Streamers and Youtubers playing the Game, this patch is mainly the things you found.Gameplay/Visual Changes:You can now keep using the walkie talkie while reading papers, the hint system or even the settingsAdd a new warning sound when one player is speaking and the other wants to interrupt. Before there was only the red light which was not always noticable while in deep thoughts. Add a small text with the label "Help" above the Hint SystemThe Fov slider has now numbersChanged the Voice Filters in the walkie to sound more like a walkie :) The last room in Chapter 1 was hard to find for some players, so there are now conviniently placed arrows on the floor.The middle button on all keypads now has a different symbol, so players click it to see what it actually is (the color change).Add the steam username as thank you in credits. Pushed up the default microphone gain.Bug Fixes:Fix an untranslated field in the chapter 1 generator sequence.Fix lots of typos.The Owl Container dials sync was broken.Fix a bug where you were given an older shader compile.Fixed a bug where pc controlls where shown randomly while playing with controller.If you have any
스팀 공지2026-07-26
Demo v0.3.2:
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Patch NotesHey Hey Hey we are getting closer to release and this will be the last content patch for the DEMO. There will be a BIG announcement soon :) As usual, a big thanks to DaPodato and Sl1me_y for breaking the game and giving me lots of amazing feedback. Most of this patch is dedicated to them.Gameplay/Visual Changes:Removed Steam Voice and implemented our own VoIP solutionWhen joining a friend you already played with, the password is skipped.Reworked all room visuals.Do not show the Roman cipher for Chapter 1 at the beginning.Added more hints to the central kitchen table.Added more hints to generator A B C. Also moved the button to switch down so that the player can see the effect of the switch better.The Host gracefully asks the Client to leave when exiting the game. This should avoid crashes.Added an FOV slider (Thanks for the input Akela).Added "C" as a crouch button (Thanks for the input Akela).Sprint, Crouch, and Zoom are now toggleable via the settings.Reworked hint system and texts.Added player select info on a TV.AND SOOO MUCH MORE, but I got bored writing out the little things ... :) Bug Fixes:Made the blue color more vibrant for the 'pit way back'
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