추세 판단 보류
최근 6개월 리뷰가 24개뿐이라 추세를 말하기 어려워요. 전체로는 91.7%예요.
할인 내역이 게임이 언제 얼마에 걸렸나
기간
할인율
그때 가격 / 정가
2026.08.06
-20%
6,800원8,500원
역대 최대이력
다음 기회
오늘2026.08.12
규칙상 해금2026.09.19할인 종료 +30일 · 그 전엔 다시 할인할 수 없습니다
가을 세일2026.10.01 (D-50)시즌세일 · 30일 쿨다운 면제
어떤 게임인가
Pigeon: A Love Story(비둘기: 운명의 만남)은 실물 크기로 재현된 상징적인 도시들을 날아다니며, 비둘기 모습을 한 운명의 짝을 찾아 나서는 게임입니다. 빠른 시대를 위한 느린 게임. 실물 크기 맵런던, 뉴욕, 도쿄, 파리, 암스테르담의 실물 크기 맵을 날아다녀 보세요. 건물 하나하나, 거리 하나하나, 비둘기 한 마리 한 마리까지 모두 재현했습니다. 계산은 다 해뒀습니다.
PIGEON-SIM™ 기술수십만 마리의 자율 비둘기 NPC가 도시 전체를 아우르는 실시간 시뮬레이션 속에서 날아다니며 자유롭게 상호작용합니다. 가능한 한 많은 비둘기에게 말을 걸어보세요. 대부분은 정중히 거절하지만, 이따금 단서를 건네는 비둘기도 있습니다. 어딘가에서 단 한 마리가 당신을 기다리고 있습니다.
구구 친구와 멀티플레이두 가지 멀티플레이 모드가 있습니다. 서로를 찾아보거나, 누가 먼저 운명의 비둘기를 찾는지 겨뤄보세요. 감상 모드그저 비둘기를 바라보고 싶은 기분이라면, 스크린세이버처럼 게임이 스스로 흘러가게 둘 수도 있습니다.
오리지널 사운드트랙이 게임을 위해 특별히 작곡된 사운드트랙에 몸을 맡기고, 몰입하면서도 편안하게 마음을 가라앉혀 보세요.
이 게임의 숨은 것전체 31개 · 조건 비공개 2개 · 1% 미만 1개 · 전 세계 달성률 낮은 순
0.9%
Rooftops: ParisPerch on 10 graffiti rooftops in Paris.
1.3%
Rooftops: AmsterdamPerch on 10 graffiti rooftops in Amsterdam.
1.5%
Rooftops: TokyoPerch on 10 graffiti rooftops in Tokyo.
2.1%
The Pigeon깨기 전엔 조건을 안 알려주는 도전과제
2.3%
?깨기 전엔 조건을 안 알려주는 도전과제
2.8%
Rooftops: LondonPerch on 10 graffiti rooftops in London.
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-08-09
1.0.1 Post-Launch Patch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello! Thank you to everyone who has tried out the game so far. We hope you have been enjoying it! Some small tweaks based on some initial bug reports and feedback are now live.MultiplayerLandmark discoveries are no longer shared between players, so you can fly a little more discreetly.In "Find Each Other" mode, the time taken is now shown on-screen after winning.ControlsCursor now stays confined to the window for players using a controllerFix bug where controller could become stuck after dismissing the game over screenOtherAdd new compatibility mode for Linux playersMake player marker a little clearer/outlined, so it can be spotted more easily on busy mapsFresh data pull from OpenStreetMap, to remove some out-of-date/de-listed landmarksAs always, any feedback and bug reports are very welcome - through the Steam discussion board, email, or in our Discord.Thank you!
Hello! Not too long to go until launch now (August 6th!), but thought it was worth pushing up a few more demo tweaks and fixes before then. If you have any feedback, thoughts or requests based on the current demo (or upcoming full game), feel free to post them up on Steam or on our Discord! We are at your service. What's new in 1.2.15?- Music update! Madwreck has been cooking up v2 versions of the songs featured the demo, and these are now in the game. The soundtrack is shaping up to very special indeed.- The first batch of custom user submitted rejection messages are in! There's some great ones in there; thank you to those who have submitted. You can still submit those by clicking the link on the main menu.- Completion times for clues vs no-clues runs are now split out into their own rankings.- Added an acknowledgement screen if you manage to go on all of the post-completion landmark requests.- Updated D-pad flight controls: up/down controls altitude, and left/right steers. Steam Deck trackpads are also now supported as an input.- Improved Steam Deck detection, including while docked, so appropriate graphics defaults are applied. This should improve performance on Deck.-
Hello!Version 1.2 of the demo is now live. It features a whole host of tweaks and improvements, many of them inspired by player feedback -- a sincere thank you to everyone who has tried the game so far. The full game will launch on August 6th. Until then, here's what's new in the demo: Steam fixes- Steam Overlay now works!- Steam Input now works! This makes things like layout remapping easier for controller (and Steam Deck) players.Gameplay - Small clue rework; useful clues now appear a little more frequently than less useful ones (the general words of encouragement).- A new rare "seed cluster" pickup, for bigger coo boosts when there are no landmarks nearby.- After completing the game, clues are now repurposed to guide you towards undiscovered landmarks.Controls- Controls are now fully remappable in the settings menu for keyboard+mouse players, too.- Barrel roll! A new special move. Double tap in either direction to try it out.- You can now change altitude with the scroll wheel, or with E/Q (rooftop landing has moved to F).- Keyboard controls now automatically adapt to non-QWERTY layouts.Multiplayer- Lots of general bugfixes and improvements here! It now feels
Hello! Thank you to everyone who has played the demo so far. It has been a pleasure to read your thoughts and feedback, much of which has fed right into this 1.1 update.What's new:Rooftop landing! If you swoop down, you can now land on select rooftops (the ones with graffiti on). Each one you discover gets tracked on the map; see if you can find them all.Controls update. Some tweaks here, based on feedback. You can now freely look around as you fly (with the mouse or right stick), and the general movement sensitivity has been overhauled. You can drill into all sorts of parameters in the settings menu. Keen to hear any feedback people have here, as the flight controls have been pretty tricky to pin down.Your complete flight history is now logged and traced on the pause menu map! Kind of fun. Can be used to draw things. Be sensible.Added some more motion sickness reduction settings (comfort vignette), and a calmer autoplay mode where there's no gamification surfacedTraditional Chinese is now available as a language choice!In multiplayer mode, you can now continue to fly on after finding the other player.Several small performance improvements, visual tweaks, and bugfixes. Mo