2026-08-26
Chapter 2, Part 1 released
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Chapter 2, Part 1 is out now Hey everyone, how's it going? Comatose is made by one person, and one of my goals this year is to keep updates coming at a steadier pace instead of disappearing for many months at a time. That is why Chapter 2 is releasing in two parts. This way you get new content sooner, and I get to keep improving the game in shorter cycles rather than sitting on everything until it is all finished. Part 1 is available right now and runs for roughly an hour and a half of gameplay. What is in Chapter 2, Part 1New enemies waiting for you in areas you have not seen yet. New cutscenes that push the main story forward. A deeper story overall. Chapter 2 digs into what Chapter 1 only hinted at. Improvements and quality of lifeGeneral gameplay improvements across the whole game, not just the new chapter. Dialogue can now be skipped, which should make replays and backtracking much less painful. The map now supports zoom and panning. You can zoom in a lot, drag it around, and actually read it properly. It looks a lot nicer too. What comes next Chapter 2, Part 2 is scheduled for October. Thank you to everyone playing and reporting bugs. Feedback goes straight into the next
스팀 공지2026-07-12
Balance & Bugfix Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello! This update focuses on combat balance, enemy behavior improvements, and a batch of bug fixes based on your feedback. Enemies are now less spongy, headshots hit harder, and overall game feel should be noticeably better. Here is the full List: Improved game feel of base movement Expanded automatic door unlocking: more doors can now be unlocked without needing to open the inventory (quality of life) Reduced enemy health across all difficulties, ranging from 10% to 50% depending on the enemy (the corroded variant of the Noia received a 50% reduction) Headshot damage multiplier increased from 1.5x to 2x Improved enemy navmesh generation; enemies should get stuck on the ground a lot less often, if at all Dead enemies now snap their position to the ground (enemies will no longer float in the air when dead) Fixed bug where the microwave would get stuck and be unable to move through a doorway Fixed issue where enemies were able to open stone puzzle doors Fixed navmesh blindspot during the Lurker bossfight (first bossfight) Fixed bug where the candle boss would reappear at its position from the first scare if you loaded a checkpoint from a point afterwards Fixed issue where the backya
스팀 공지2026-06-10
Feedback Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello! This update features a lot of bugfixing and some QoL changes, as well as a new and improved padlock that is more intuitive and just works better. Here is the full List: \Changed journal tab-switching from A/D to Q/E; inventory item swapping now uses A/D instead of scroll wheel; using items changed from E to Left Click are overall more intuitive menu navigationAdded Invert X and Y options for camera movement, found under Options → Gameplay\Improved lock mechanic: interacting with a sigil door when you already have the key will now automatically open it, skipping the inventory screen. will be expanded to other doors and non-puzzle usable items in future updatesCreated new and improved combination padlock; reinstated puzzles using this new designRemoved block on player run after grabbing the hatch wheel in the burnt tunnels\Fixed issue where the rifle door would close while trying to pick up items insideFixed major save & load bug where enemies would sometimes save their current information and persisting through a load of a previous save.Fixed bug where closing and reopening the game after collecting the Lighter would leave the player unable to moveFixed bug where interact
스팀 공지2026-06-06
Combination padlock and other fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey there!Want to get started by thanking you all for your patience and feedback. I have done a lot of bugfixing and general improvements to the game today and bring you this update. Here's the list:Combination padlock completely removed from gameI improved the mechanic but In the end it was just too confusing for a lot of players. The mechanic itself needs a total rework into a different type of lock (which is something I want to work on in the future) As of right now, this lock was removed and replaced with keys (and in one case the whole puzzle was removed)Removed Grave dirt models that were non Digable to avoid confusion. Now every grave dirt site can be digged.Fixed dialog where a voice line from Eunice was being said by LauraImproved level design on house 36 (the bookshelf house). The entrance is now more visible as you enter the area.Some handgun ammo pieces were non interactable during the region right before the first boss.Fixed issue where you could still interact with the pigface mask and trigger a dialog, even after the mask is gone.Fixed issue where you can’t cross a dark section due to not having a ligher ( It was happening after you already have the flashlight )
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