오합지졸 루저 로봇들이 SAXON 사에 고용되어, 마지막 인생 역전 기회를 얻습니다(실패하면 바로 고철 처리장행이죠). 멍텅구리 박멸 팀 "뉴 아틀라스 고위험작업반"은 행성을 통째로 집어삼킨 버섯 재해의 비밀을 파헤치는 작전에 투입됩니다.
위험천만한 외계 행성에서 펼쳐지는 일련의 사악한 곰팡이 박멸 임무에 뛰어드세요. 놈들은 과연 기업의 주장대로 단순한 자연재해일까요? 또한, 당신의 세금이 잘못 신고된 것도 SAXON 사의 짓일까요? 아니면 당신의 실수일까요?
곰팡진 무기들경악을 금치 못할 최첨단 미래 무기(및 공구)가 한가득! 특별한 그리드 기반 업그레이드 시스템으로, 망상에서나 보던 나만의 강화 떡칠 SF 슈퍼 무기를 만들어 보세요.
모두 죽여버섯행성 기술을 오염시키고 무기화하여 당신을 공격하는 버섯 대군단을 아작 내세요. 꿈틀대는 놈들은 오체분시! 하지만 조심해야 합니다. 한 놈이 떨어트린 무기를 다른 놈이 줍기도 하니까요.
슈팅과. 약탈이. 반복된다임무마다 새 업그레이드를 얻어 업그레이드 그리드에 쑤셔 박으세요. 뒤섞고 짜맞춰 쌓아도 좋죠. 그리드에 들어가기만 한다면 뭐든 좋아요. 고철 로봇을 한 땀 한 땀 고치며, 정교한 살인 기계로 만들어 가세요(물론, 최악의 쓰레기로 만들어도 좋고요). 또 모르죠? 힐러가 될 수도 있고, 전기톱에 실드를 달 수도 있고, 폭탄이 될 수도 있고요. (암튼, 일단 다 집어넣었거든요!)
다 같이 놀자 동네 한 바퀴임무가 끝나면 궤도 수송선에서 장난감과 미니 게임을 즐기세요. 친구들과 놀거나, 우주의 숨겨진 이야기를 밝혀내고, SAXON 사 베테랑이자 인간형 벌레인 바퀴처드 콕스와 잡담도 할 수 있답니다.
이 게임의 숨은 것전체 35개 · 조건 비공개 5개 · 전 세계 달성률 낮은 순
5.2%
Calm Down깨기 전엔 조건을 안 알려주는 도전과제
7.4%
Employee of the DayReach level 30
10.5%
BANG!깨기 전엔 조건을 안 알려주는 도전과제
10.5%
SlapKill a hornet with your melee attack
14.2%
Serial KillerKill 5000 enemies
15.6%
Oops깨기 전엔 조건을 안 알려주는 도전과제
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
평가는 어떻게 변해왔나리뷰 4,042개 · 전체 긍정 88.1%
월별 긍정률 업데이트 할인
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-08-25
MAJOR UPDATE - FREEZE & FESTER
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey gang, Roachard here.Saxon's opened up another region of New Atlas for y'all. Apparently there's a new threat down there that keeps freezin' other hazard crews to death. They've nicknamed it John. I'll stay all cozy up here with my Saxitos.>> END TRANSMISSIONNew Region - The SwampSaxon has opened up another region of New Atlas to Hazard Crews! The Swamp is a more temperate region with caves, industrial pipelines, and verdant forests.CryoCRYO IS FINALLY HERE! We’re kinda soft launching cryo to get a better idea of how it plays with the rest of the sandbox before the Cryo Grenade comes in 1.0!For now we’ve added a variant of the exploding barrel enemy that freezes everything around it.And…Cryo Upgrades4 special cryo upgrades that can be equipped on any employee! These upgrades are like new abilities and only one can be equipped at a time.So where can you get these? Keep an eye out for a mound of ice in the Swamp and Ice Floes. For this update, the ice mound always spawns in the Swamp.Lottery LarryLottery Larry has arrived in the HUB! He lets you get new random rolls of specific skins.ControllerAdded aim assist when playing with a controller (can
We’ve been working on a cryo element for a while, and before our August update we wanted to write up a post about what to expect from cryo in this update and then in 1.0. So this is that!The August update is sort of a soft-launch of cryo so we have time to work out any balance issues or bugs before 1.0. We’ll be adding:The cryo element (duh)Four cryo-themed employee upgradesA cryo exploder enemyThe full power of cryo will be unleased in 1.0 with a new grenade! It’s not done yet so you can’t have it.Freezing and ShatteringWhen cryo is fully applied to a target, it becomes frozen. Frozen enemies are locked in place, and freezing specific enemy parts like guns pacifies them. Frozen players can still move, but much slower than normal.When a frozen target takes enough damage, it shatters, breaking free of the ice and taking a bunch of damage. Punching a frozen target usually shatters it instantly. It’s a lot of fun to hear the crunch of shattering a group of enemies simultaneously.Cryo UpgradesThese new employee exotics are more like special abilities - they’re all activated effects and one can be equipped at a time.Ice CubeHold Q to encase yourself in ice, freezing yourself and providi
13 months ago we released Mycopunk into early access… It doesn’t feel that long, at least not to us, but our little game has changed a lot since then. We overhauled the UI, added the roguelike (I won’t call it roguelite, fight me) mode Ouroboros along with the Ice Floes, made two new weapons and a sick grenade, added procedural levels, and redesigned the enemies!We’ve learned so much since releasing Mycopunk (this is our first released game!) and we want to thank all of you who’ve sunk untold hours into it, provided us with feedback, and argued about upgrades in our discord. Now we’re hard at work on the massive 1.0 update which is coming… soon™️. In the meantime, we figured it’d be nice to keep you all in the loop with a small roadmap of what’s to come in the August update and then 1.0. So here it is!FAQQ: When is 1.0?A: Whenever we say it isQ: Why did you even make an FAQ?A: Shut up
Fixed Pummeler’s fire rate stat being reversedFixed Adaptive Stabilizer’s stats being reversedController: Movement deadzones apply to cursor movementFixed an issue that prevented the voice chat push-to-talk binding from being changed on controllerOpening the Ouroboros upgrade popup is now bound to 4/d-pad-left by default so it doesn’t interfere with other interactions. You can switch it back to the interact key in the gameplay settings.Fixed an issue where Constellation gun vfx was invisible when joining another player’s lobbyFixed an issue where hovering over a mission modifier in the lobby list wouldn’t show the modifier’s descriptionRemoved the text when rolling a barrel that says you can hold sprint to roll straight (this was changed a while back to always roll straight)Modding - Added a ModResources class that you can access with ModResources.Instance and has references to common UI element prefabs