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Hello, Animas.In this update, we migrated the game’s foundation from Unreal Engine 5.3 to Unreal Engine 5.8, and carried out overall performance and optimization work.In particular, we reviewed the processing methods for graphics effects and rendering-related elements in order to help reduce GPU load in situations where many effects and units are processed simultaneously during combat.Since this was a major engine version change, we also reviewed graphics effects, combat processing, and the overall system structure, and adjusted multiple areas to help provide a more stable play environment.You can find the main details of this update below.Update DetailsUnreal Engine 5.8 MigrationWe migrated the game’s development foundation from Unreal Engine 5.3 to Unreal Engine 5.8.Through this migration, we reviewed rendering, processing structure, and system stability overall to align with the latest engine environment.Graphics Effect Optimization WorkTo reduce the load in situations where many effects occur simultaneously during combat, we reviewed and optimized the processing methods for particles, smoke, and fog effects.We adjusted these elements so that combat flow can remain as stable as
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