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Improvements and New Features - Added the Parry system, allowing players to block attacks that are not instant kill attacks. The cooldown has been adjusted to keep the mechanic balanced, requiring attention and strategy during combat. - Improved the Stagger system, increasing its activation frequency after a series of attacks against monsters. - Added new First Person FOV configuration options. - Added an option to disable Dynamic FOV in the settings menu. This option controls the field of view changes when entering and leaving enclosed areas. - Adjusted the first and third person cameras to improve movement and overall viewing experience. Bug Fixes - Fixed lighting issues in dark areas of certain regions, improving brightness visibility in these environments. - Fixed an issue that caused the player to move slightly forward when jumping in certain locations. - Fixed mouse wheel scrolling behavior. - Adjusted the first and third person cameras. Values have been refined to improve the experience and prevent unwanted issues. Other Adjustments - Increased the size of enemy health bars. - Improved the visibility of damage numbers displayed when attacking enemies. Thank you to everyone w
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