2026-08-25
Small Post Launch Updates
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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EARLY ACCESS - 0.31.6 Increased base HP for most melee fighters (tanks about 8%, assasins 14%) More optimizations to the Post Battle Screen SFX pitch and volume fixed for several impact sounds Excluded Clerics and Hierophants from 1v1 Tournaments (Priests were already excluded) Lowered Don Diego base HP from 600 to 550 EARLY ACCESS - 0.31.7 Increased max relic slots from 15 to 25 (if you have 25/25, there are 5 wildcard/buffer slots just to let you open chests) Priests, Hierophants, Clerics, Stormhorns, Emberpriests, Shadowpriests starting ATK from 100 to 80 (the usual +-30% range still applies like other stats/classes) Few localization fixes Fixed 3v3 Newbie cup selection EARLY ACCESS - 0.31.8 Optimizations to the post battle panel and Continue button Better loading times when advancing week and clicking next match Fixed switch to Windowed mode not working on some resolutions Relic inventory is better explained (your equipped relics count towards limit!) and also increased the relic inventory. Several Bug fixes reported here and on the Steam forums. EARLY ACCESS - 0.31.9 Introducing a new facility where you can increase your relic slots. Improvements to the Melee combat, Rogues an
스팀 공지2026-08-16
Eslabong releases in Early Access next week! And new demo patch.
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Next week, Eslabong is releasing in Early Access. Infinite seasons, new classes, more relics, champions and named leaders, better progression with max level of 100, new class specific and level req tournaments, a better way to level new recruits...... and more. Thank you everyone for being here!!! But for now, new demo update! Eslabong Update - 0.27.1 Fixes to the Challenge Tower async multiplayer: Captain bonus is now applied to both teams, better stat tracking, and more.Fixed some skills not properly used by some classes.Added some new relics (about 20 common and 20 rare).AI will now build better and more balanced teams, starting in Div4, and increasing their team building capabilities the higher the div.Improvements to AI combat and tactics.New rival team info in the next match and pre match panels.Lots of bug fixes (thank you for your reports). There are also improvements to the FFA 3v3v3v3 and 2v2v2v2 tournaments. They should be more fun and way more fair, without teams ganking another one, or your fighters splitting to fight two different teams. Thanks! Franz.
스팀 공지2026-08-11
Eslabong - Demo Patch - 0.25.2
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Eslabong Update - 0.25.2Relic system: A demo version of the upcoming item system is now available. Every fighter can equip two relics. There are common, rare and legendary relics. There is also a fully simulated market. AI teams will open chests, equip relics, buy and sell them.Improvements to the AI and combat adjustments: AI is now better at melee, knockback and damage have been rescaled, ranged fighters are better at kiting, and more. Combat is better in a number of ways.Progression system improved: Choose Your Stat rolls are now shared across the 4 stats: if you roll a high number, any stat you choose will get that roll. This way you can further customize your fighters.Better performance and most of the stuttering has been fixed.New "Preferred Range" tactic where you can set your ranged fighters' optimal range.Lots of bug fixes.New classes, relics, tournaments and more are coming with the Early Access release in just two weeks, but I wanted to share this patch with everyone who joined and played Eslabong this early. As always, any bug reports or feedback are appreciated. Thank you!
스팀 공지2026-08-06
Eslabong - New Demo Patch and Combat HUD
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DEMO BUILD 0.23.2Hello, everyone! A new demo patch is now available. NEW COMBAT HUDAdded a Death Summary button. You can now check exactly what damaged and killed you when playing in Control mode.Added a new option to show allied orders under their HP bars.TACTICS AND AI IMPROVEMENTSYour teammates should now feel much better at following the orders you give them.MARKETImprovements to the Market and its notifications.Added a new fighter Market Value formula.You can now check which classes rival teams are searching for in their Team Details panel.CALENDARSwitched the 3v3v3v3 event with the 2v2v2v2 event.Iron Gate free entry now happens in Week 10.You can now save your free entry and use it whenever you want.Added new panels explaining cup formats.BALANCEBalance pass on abilities that were extremely strong and abilities that needed a buff.Fixed Challenge Tower matches not being counted. This required upgrading the server database, as we were already reaching its limits.Added new sprite variants for fighters, goblins, blackguards, frostknights, and stormhorns.OTHER CHANGESLots of bug fixes.A few new champions and abilities.Improved several VFX and dash animations.Thank you for playing
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