2026-08-03
Patch #4: More Improvements and Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hi everyone! Today, in preparation for Steam's upcoming Cyberpunk Fest and Neon Inferno's upcoming Daily Deal, we're releasing Patch #4 for Neon Inferno, which is another minor patch containing a few small improvements to the game. This patch is now live on Steam, and it will roll out to consoles as well over the next couple weeks.Patch NotesControls: added a 100ms buffer time to most actions, to resolve some players' issues with inputs occasionally getting eatenControls: fixed issue where "fast crosshair" setting would reset to default upon section transitions, if changed from defaultPlayer animations: added transition frames to background shooting and background turnsPlayer animations: both protagonists' jackets now smoothly settle into their run animation, instead of snapping downwardPlayer animations: fixed minor one-frame visual bug in certain cases when the player turns aroundCo-op: added arrow indicator for off-screen playerSurvival Mode is still in development and should release fairly soon, along with a number of more substantive improvements. We're busy at Zenovia Interactive; we are already well into pre-production on our next 2D a
스팀 공지2026-04-14
Patch #3: Visual Improvements, Scoring Balance, and More!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello again, everyone! Today we're excited to release Patch #3 for Neon Inferno, which is a minor patch containing a number of small improvements, QoL features, and scoring balance tweaks. This patch is now live on Steam, and it will roll out to consoles as well over the next couple weeks.Small ImprovementsBrooklyn streets: Added reflection effects to puddlesB.Q.E. (highway): Fixed graphical issue with Yakuza gunmen spawnsB.Q.E. (highway): Fixed clipping issues with certain vehicles or bikesPavilion Hotel, elevator: Added animations to floor numbersVs. Helena Vos: Fixed bug where "projectile dance" attack's indicators would sometimes not appear; simplified "projectile dance" attack on Novice difficulty onlyMetropolitan Lounge: Fixed bug where temporary Yakuza allies would sometimes be unable to damage the NYPD Walker miniboss54 Linden, stairways: Added damage spaks to bullet-proof glass in both FG and BGFlooded city: New water splash FXNYPD safehouse: Added reflection effects to water + a couple new sound effectsNYPD safehouse, entrance: Fixed remaining performance issues on Nintendo Switch 1NYPD safehouse, boss room: Added 3D lighting and shadowsPanga
스팀 공지2026-01-23
Patch #2: Score Attack, Leaderboards, and More!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello again, everyone! Today we're excited to release Patch #2 for Neon Inferno, which adds a new Score Attack mode to the game, along with local and online leaderboards for both score and time. Patch #2 also contains a few other new features, bugfixes, and improvements as well. This patch is now live on Steam, and it will roll out to consoles as well over the next week or so.Score AttackWhile Neon Inferno's end-of-mission payouts are already somewhat analogous to scoring, quite a few players have asked us for a more granular system since release day. So we've now implemented a more conventional scoring mode into the game: Score Attack! Let me explain the scoring system in a few short paragraphs.Defeating a grunt enemy awards 300 points; defeating a larger enemy 3,000 points; a miniboss 6,000 points; and a boss 20,000 points. In addition, damaging an enemy or boss awards 60 points per hit, until the final kill. On top of these base rates are stacked various multipliers. Melee attacks provide a 4x multiplier; deflected bullets a 5x multiplier; deflected bombs a 6x multiplier; and indirect kills (such as slashing an NYPD drone which then falls to the ground and explode
스팀 공지2025-12-20
Hotfix #1a: Fixing Rare Crashes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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While we work on Patch #2 (which will contain Score Attack mode and a couple other goodies) we've also been hard at work tracking down some mysterious bugs, which we've just finally fixed.Crash fix: One set of crashes was due to a memory leak in certain specific versions of Unity, which only occurred on some machines. We found a workaround for this and patched things up.Crash fix: We found that switching the default rendering API to DirectX 11 (as opposed to 12) fixed another, even rarer set of crashes.Intro: Fixed a bug where on some PCs, after Patch #1, the music no longer played.Input: We updated our game's input plugin to its latest version to try and solve some issues which certain players were having with certain gamepads not being recognized. According to the developer, this latest version will solve some issues which popped up, in particular with DualShock gamepads.That's about it for now. Keep your eyes peeled for Patch #2, coming in January.Sri KankanahalliCreative director, Zenovia InteractiveNeon Inferno is AVAILABLE NOW!Try out its demo and BUY the game!Be sure to follow Zenovia Interactive's developer page and Retroware's publisher page t
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