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Hello Adventurers!A few weeks ago, we shared an update about the future of Blightstone and the direction we had decided to take for the final stage of Early Access.We explained that, after listening to your feedback and looking closely at what worked best in the game, we wanted to focus Blightstone more strongly around its core: tactical combat, build experimentation, progression, and replayability.Today, that new direction arrives.This is the biggest update we've made to Blightstone. It introduces entirely new systems and content, reworks several existing mechanics, and removes or simplifies others that we felt were getting in the way of the experience we want Blightstone to offer.The result is a more focused, faster-paced and replayable roguelite, built around getting into a run, experimenting with different strategies, overcoming increasingly difficult challenges, and jumping back in to try something new.So, let's take a look at what's changed: Simplified Run SetupWe've significantly simplified the systems surrounding the start and progression of a run.The Skill Tree and Ayanur Continuum Forge have been removed. Instead, preparing for a run is now much simple
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