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This update adds new colony mechanics, terraforming, city defenses, interplanetary assault and a pirate stronghold to Colony Ops, along with balance changes and a large batch of fixes. Colonies Epidemics. Disease spreads between colonies along roads and supply routes. The MEDBAY cures it. QUARANTINE stops the spread and also stops trade with that colony. Refugees. Refugee columns move between colonies. Overcrowded colonies gradually lose population they have no housing for. Industrial smog. Heavy industry pollutes nearby land and lowers farm output inside the affected area. The AIR SCRUBBER removes it. Credit line. You can borrow credits from factions. Interest rate and limit depend on your reputation. Missed payments lower reputation, and a large overdue debt allows the lender to take a colony. Memorial Spire. Can be built once per planet, in the capital. Raises mood in all colonies on the planet. Cannot be demolished. Workforce. Ore rigs, extractors and foundries require workers from the colony population. The SHIFTS order (EVEN / METAL / ORE) sets which buildings are staffed first when there are not enough workers. While you were away. After 10 or more minutes away from a planet
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