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Hello, PC & PCVR players, you haven’t been forgotten! The VR experience has gotten a complete graphics overhaul. The new version of VR mode on PC is now much more performant so if you’ve had any issues running it before, now is a good time to give it a new try. On flatscreen mode we decided to roll back to using Unity’s own SSGI instead of the previously implemented GI solution. This leads to the lighting looking a bit different in some areas. The decision was made because of unsolved compatibility issues on some systems and to make the project easier to maintain. If any of you prefer the look or feel of the earlier version of POOLS either in flatscreen or VR, we will leave it up to be downloaded from Steam (instructions at the end of this message). Personally we prefer the look and performance of the latest update though! Along with this update we want to wish happy holidays and new year to all of you who celebrate! Thank you so much for supporting us! Full changelog: VR: Complete performance overhaul with URP rendering pipelineUpdated lighting to Unity’s SSGI instead of HTrace WSGIUpdated Unity engine version (Fixes CVE-2025-59489 Unity Runtime Vulnerability)Added barefoot fo
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