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Changelog New Cooperative Multiplayer You can now play with another player in campaign games, missions, and sandbox game modes Missions can now be flagged as supporting co-op, single-player, or both You can now place up to 10 start locations, and players are positioned randomly among them You can now specify starting currencies and hp percents for multiple players You can now specify that all or any players are required to activate switches, security towers, triggers, and move indicators You can now set Required Move Area blocks to require all players or just one player to be within the area at all times New biomes Blockmen City (protect the citizens during enemy attacks) Goblock Slum (random surprise attacks when entering Goblock huts) Zomblock Tombs (Blockmen soldiers turn into Zomblocks on death and sometimes when damaged by a Zomblock) Blockbot Grid (blocks touching the grid are unpowered, and Power Generators built anywhere over the grid don't work) Blockoid Temple (must build barracks at center of temple, and you can't build blocks with weapons on temple roads) New turret blocks Howitzer - a powerful turret with unlimited range that can't shoot flying targets N
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