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Hi everyone, FOREWARNED It's been a while! We're very humbled and grateful to those who have continued to check in, eager for news, and we appreciate everyone's patience during this time. Following FOREWARNED's 1.0 release, we wanted to do something beyond simply adding more of the same type of content we had already added throughout the game's two and half years of Early Access, as we didn't feel this would result in a lot of value to the game or long-term enjoyment for players. Instead, as mentioned in our last general development update, we experimented with several new gameplay mechanics, including changes to the main loop of relic acquiry, the way tombs are generated, the way players escape, how Mejai encounters work, and more. What we came to realize is, the further into these changes we went, the less the game felt like FOREWARNED. It began to feel like a different game entirely. Even though we were satisfied with the changes and thought they were fun, we didn't want to risk losing what FOREWARNED truly is; neither the game or the players who enjoy it deserve to have the core gameplay loop upheaved. New Game With this in mind, rather than f
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