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The Bludgeons & Maces skills have been reworked into a skill tree format with new abilities, icons, and improvements. Also included is a healthy serving of bug fixes. Save files from version 0.5.19 are compatible, however it is recommended to back up your saves just in case. If you'd like to continue playing 0.5.19, you can select it in steam options under betas. BludgeonsThis rework introduces 9 new unlocks to the Bludgeons tree. As the parent tree to Maces, Staffs, and Flails, it was important to include bonuses that contribute to a variety of builds while maintaining thematic coherence. So, what defines the Bludgeons playstyle? While Blades focus on attrition through blood loss (DoTs) and avoidance (Parry/Dodge), Bludgeons excel at crowd control, defense reduction, and chaotic bursts of massive damage. Conceptually, the tree contains two distinct paths: On the left path, you will find debuffs and utility, such as "Head Trauma" and "Pest Control": The right path embraces chaos, featuring abilities like "Smasher's Delight" alongside a new set of passive upgrades that buff all stances. At the peak of the tree sits the capstone: Ripple Dev
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