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{STEAM_CLAN_IMAGE}/46123654/dabaa9a0e31a36a724530eaa24c9f696312a10d1.jpg Hey all, it’s Danny from Polyarc. We've been reading all the reactions to the announcements this week, and I wanted to say thank you. It's encouraging to see all the excitement, questions, debates, and curiosity coming from both new and familiar fans alike. I wanted to take a moment to share a little more about why we are making Moss: The Forgotten Relic. Why We Are Making This Game For a long time, we’ve wanted more people to have the chance to experience Quill’s story. Over the years, many players connected with Quill, were drawn to her world, and expressed a desire to experience the adventure for themselves, but for a number of various reasons were unable to play in VR. Bringing Moss: The Forgotten Relic to PC and consoles is our way of finally opening that door, and we are looking forward to welcoming all the new players about to embark on their own journey with Quill for the first time. Small Team, Big Adventure So much of the original experience was built around player perspective, physical presence, and the relationship between the Reader and Quill. Reimagining that for PC and consoles meant a
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