2025-12-09
1.3.2 Patch notes
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Hello everyone! Following our 1.3.1 update, there were some more stuff to fix! And that's what we do with the 1.3.2 update. The biggest one, where grouped hero were getting stuck, should now totally be fixed! Sorry about that Please note that the update has been delayed on MacOS due to unexpected technical issues, but we'll provide it as soon as possible - we should be able to deliver it tomorrow! Thanks a lot for playing Dungeon Tycoon, have a wonderful day! v1.3.2 Changelog : Fixed issue where grouped heroes would get stuck in a room Allow interactables to be used when an enemy is present Balanced recover energy and health goals so the heroes act before dying Fixed "paladin" titles labeled as "warrior"
스팀 공지2025-12-08
1.3.1 Patch Notes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
ChangelogAdded a new "Follow" option to lock camera on a hero.Buffed all hero health by around 30%.Added the ability to see full list of a hero's thoughts when you click on the thought bubble in the inspection panel.Fixed a selection bug.Heroes now always stock 1 potion of each type, and up to 3 based on panic.Fixed heroes continue to explore after dissatisfied or panicked.Fix heroes not using potions while fightingFix camping spot and other free vendors not being used / not being prioritized.Fixed instant panic recovery when healing miscalculation making panic not reduce when healed. Now changed it so that if a hero takes a potion and heals 25%, his panic is reduced directly 12.5%Other minor AI improvementsMonsters now only heal on day startInstant panic gained now also linked to % of health lost.Fixed some issues with one-way doors.Fixed an issue with old creative saves not loading.Increase chance of the golden crawler.Fix iron door visuals.Add extra tooltips.Fixed an issue with lowered walls.Fixed a tutorial-related crash.Fixed camera movement in 80x80 map.Improve satisfaction VFX visuals.Increased base stock for some vendors.Fixed an issue where the polymorph tra
스팀 공지2025-12-05
A Note From The Team
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Dungeon Builders!Yesterday we released update 1.3, and we've heard your frustrations loud and clear. We want to explain our thinking behind this update and share what's coming next.If you've been following us, you know that 1.1 and 1.2 were packed with new content. We set a bar, and we understand why this update felt like a step back.But 1.3 had a different goal. Rather than adding new things, we focused on fixing core systems - particularly the AI, which has been one of your biggest complaints. For a team our size, solving these deeper problems meant reworking a lot under the hood. That's also why this update launched with more bugs than usual.We've gathered your crash logs and bug reports, and squashing those is now our top priority.1.3 isn't flashy. But it lays the foundation for everything we want to build next as free updates. Also, you can use this Google Form to give us general feedback or report bugs related to 1.3. Thank you for your patience and support.Lunheim Dev Team
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