2022-07-08
PATCH NOTES JULY 08 2022
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Greetings Commanders! New fixes and balances are being taken to improve the game based on the community feedback and reports. Thank you all for the time and details so far. General Fixes It's not possible to skip cutscenes while still loading the game anymore. Boss Zallan Kheep’s rewards will be properly shown after defeating him. Rewards for Boss Ferronightmare are now given after its cutscene. Visibility for the Great Swords were fixed (if running when using a large armor at some camera angles the weapon was being made invisible). Finding one driller will not trigger all the other driller achievements anymore (Steam only) Reward screen for the Boss General Vesib respawn option is now fixed. Player loading the game in the wrong place in case of shut down while in the middle of a respawn boss from the ship is now fixed. When dying after respawning a boss, the player will be taken to the respawn terminal instead of the last interacted beacon, as intended. Fixed shield Stability Description Multiplayer Fixes Rolling while the shield is open for clients will not lock them in that animation anymore. Other players' health will be properly replicated now. The Server's scre
스팀 공지2022-06-03
PATCH NOTES JUNE 03 2022
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Greetings everyone! We are working hard to make your gameplay experience in Dolmen even better. Here are our first set of changes and bug fixes. Fixes Respawning bosses and skipping cutscenes were making the character meshes to disappear, rendering the character invisible. Faster loading of pre-order armor on the select class screen, which was taking time (compiling in the menus) Sometimes when the player died while attacking, he could have his trail particle on until he made another attack Disable Steam VR plugin Removed cinematic quality from settings menu Killing the queen Caniptei and Zallan Kheep as hosts in multiplayer was blocking the game from progressing (we also added an interactable at their arenas for players who have already killed her to be able to progress) Rewards for killing the bosses were not being given properly to the game host AI fix for a specific Cutlower which was not moving after being shot at Skip cutscene widget was not vanishing in a few cutscenes Improvement on performance of Driller VIP cutscene Fixed FOV for ultra-wide and other non-standard screen resolutions Using batteries while ”no pain no gain” ability was active was not restoring energy as inte
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