2025-10-31
Developer profile update
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Hi everyone,We're coming up to 5 years since Overcrowd went full release, and 6 since Early Access. How time files! I wanted to drop a quick note to let you know we have updated our Steam developer profile. This is the hub on Steam that shows what games me and Sarah (SquarePlay Games) have made, but also what games we will be working on in the future.As a small indie studio its not always the easiest to gain an audience, to put it mildly, and we'd love to take you with us on our gamedev journey. Personally, I tend to enjoy making a variety of game types, but there is always a chance we will return to a genre, or make a spiritual successor or even sequel to one of our games.So if you're interested to see what's next, click through here and have a look, and consider following us there!Al and Sarah (SquarePlay Games) Discord:
스팀 공지2021-10-05
Anniversary update! And what we're doing next...
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Hi everyone, One year ago today we released Overcrowd: A Commute 'Em Up on Steam, after nearly 1.5 years in early access. Since then we've been blown away by the great feedback and support we have had from the community. Overcrowd was an absolute passion project: when we started, Sarah and I had no experience in making games or pixel art, we just had an idea and a dream. We faced some big challenges along the way, but over five years later, we're proud that we managed to finish and publish our first game by ourselves. Thanks to everyone who helped, especially all you beta testers, everyone who took the time to file a bug report, and everyone who left us a review - always a massive help, especially for a small micro studio like ours. Hue knew? To mark the day, I decided to add a free update that gives you the ability to select new train colours. {STEAM_CLAN_IMAGE}/32518236/2f544cf21fe75ce2fcbc2c21725f4238dee0b057.gif This has always been a popular request, so I'm happy to add it to the game. You can alter the colour of any train on any platform by using the platform menu. What now...? A few people have been asking us what we're working on now, and I'm h
스팀 공지2021-04-26
Bugs fixes and tweaks: Build 1.1.0 is live
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Hi all, Build 1.1.0 is live. I continue to check in and fix up any remaining issues I can that you have reported. I'm keen to have the game in as best a state as I can going forward. So if you have an issue, please just use the bug form (also linked in game), leave a comment on the Steam bug forum, or drop me line at hello@squareplaygames.com and I will look into it. So what we have got in build 1.1.0? Lets take a look. Build 1.1.0 -Fixes rare issue causing some saves to crash on loading, due to rats being saved out of bounds. Previously damaged saves should now open. -Prevent rare crash when selling multi-celled shops with a corrupted/missing cell that occured during save. -Wall and floor tile depths correctly update after selling a shop. Removes slight graphical glitch with floors running over the base of walls, evident until you rotated or built more floor. -Do not ever set track or entrance goals higher that what exist on the map. Very rarely, procedural gen was creating maps with impossible track or entrances goals. Fixed. -Commute of the day entrance goals should now correctly save and load. Fix will be evident on your next freshly created commute of the day. -Updated di
스팀 공지2021-03-05
Build 1.0.42 live
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Hi all, Thanks to everyone for taking the time to file issues you have come across in Overcrowd in recent months. This build fixes all known crashes and few remaining serious bugs I am aware of that have been filed for the game. Regular readers will notice I have taken a bit of a step back from the frequent updates of the last 1-2 years during early access and post release. After over five years working solely on Overcrowd, I have needed a little time out from the project before returning to make these tweaks. This has meant a slightly longer wait for the fixes than the daily/weekly dev cycle of last year. I hope you can understand. On the whole I'm super happy with the stability of the game, as there seem really very few issues and those I have encountered seem very rare edge cases. Those few that remain are not game breaking, so therefore I am happy with the state the game is in. I'm putting today's fixes in the beta branch for a while before pushing that to the main branch for everyone. Right click on the game in your library select properties and then the beta tab to join. I think the headline fix is that the End of Line achievement should now work for those that
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