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Patch 20260924Saga• Terrains are new yellow nodes without a fight. They change the next fight and its reward: • Desert: your wall is 12 lower, the victory pays 25 more gold. • Forest: enemy attacks deal 2 more damage, the victory drops an item of rare quality or better. • Swamp: both sides start with 6 less tower and wall, you carry Rot 1 that cannot be removed until the end of the fight, the victory gives one more card of your choice. • Mountains: the enemy starts with 10 more tower and wall, the victory gives a random offering.• Mirage pretends to be a regular fight or a friendly node. An elite enemy waits inside, and the victory pays only 3 Folios.• Blood Altar takes items, offerings and Might from the Arsenal stash for gold. The Merchant no longer buys anything.• The Camp gives +15 wall and +5 tower for the next fight.• The act map is wider: the first columns are narrow, then it spreads out into five lanes.• The act boss is visible on the map from the start, and clicking it opens the preview.• Enemies got stronger: towers of 25 / 35 / 45 by act, +1 income for elites and bosses, and elites play like the Architect from act I.• The Shadow starts a run with an epic item and a rando
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