2026-10-15
BIG UPDATE COMING NOVEMBER 5 🔥
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Hello survivors!A major new update for Not Quite Dead is coming on November 5, focused on making the world richer, more rewarding to explore, and packed with more things to discover.This update brings new locations, progression, loot, base systems, and much more.Here’s a first look at what’s coming.A More Detailed World 🌍One of the biggest focuses of this update is improving the world itself.I’ve been working on making the map feel less empty and giving players more reasons to explore every region.Expect:More environmental details across the mapExisting POIs being reworked and improvedBrand-new POIsMore buildings and interesting locationsBetter loot placementMore environmental storytellingMore hidden areas and rewardsMore reasons to explore places you may have previously ignoredThe goal is simple:More things to find. More places to explore. More reasons to leave your base.3 New Dungeons ☠️This update will also introduce 3 dungeons to explore.These locations are designed to provide more dangerous and rewarding adventures outside of normal exploration.Expect:3 different dungeon locationsMore challenging encountersUnique environmentsBetter loot opportunitiesNew reasons to prepare befo
스팀 공지2026-10-07
Important Notice : Save Wipe Required for the Dog Update
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Hello survivors,A quick but important notice before the next update.Because of the new Dog Companion system and the changes made to its persistence, progression, storage, and save data, a save wipe will be required.Unfortunately, existing saves will not be fully compatible with the new version.This means that after the update:Existing progression will be resetPlayer inventories and stored progression will start freshDog progression and storage will start from the beginningA new save will be created with the updated systemsI know wipes are never ideal, and I try to avoid them whenever possible, but this one is necessary to prevent save conflicts, duplicated data, or broken progression with the new companion system.Thank you for understanding, and thank you as always for supporting Not Quite Dead. ❤️— Mazxz
스팀 공지2026-10-06
Update 0.2.4 : Dog Companion Update 🐕
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Hello survivors!Update 0.2.4 is here, and the main addition is something I’ve been working on for a little while now: the Dog Companion system!Your German Shepherd is now much more than just something following you around. It has its own commands, storage, progression, defensive behavior, and a few small interactions to make it feel more alive.🐕 Dog CompanionEvery player now starts with their own German Shepherd companion.Using the F6 Dog Menu, you can:Follow – your dog follows you while exploringStay – your dog remains at the selected locationPet – interact with your dog and trigger different animationsAccess its 6-slot storageRename your dog whenever you wantSelect between Passive and Defensive combat modesYour dog also knows how to recover if it gets stuck or falls too far behind.When entering a vehicle, the dog temporarily disappears and safely returns near you after you exit, instead of trying to chase the vehicle across the map.⚔️ Passive & Defensive ModesThe dog can now help protect its owner.PassiveThe dog will never attack.DefensiveThe dog protects its owner onlyIf a zombie is actively attacking you, your dog can engage itIt focuses on one enemy at a timeOnce that enem
스팀 공지2026-10-05
Small Update – Broken Bones, Zombie Spawns, Axis Fixes & More
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Hey survivors!Here’s a quick look at some of the latest changes and fixes coming to Not Quite Dead.This update focuses on small but useful improvements to survival, zombie spawning, controls, and general polish.🦴 Broken Bones – Fall Damage AdjustmentI’ve adjusted the Broken Bones fall threshold.Players can now fall from roughly twice the previous height before breaking a bone.This should make normal movement and jumping feel less punishing while still keeping dangerous falls meaningful.🧟 Zombie Spawn ImprovementsI’ve been reworking several zombie spawn areas around the map.Recent changes include:Fixed zombie spawning at the DockZombies now correctly spawn around the Dock areaImproved zombie spawning around the small town hospitalAdded more zombies around the hospital and nearby townFixed the hospital event where zombies were not spawning correctlyContinued work on regional zombie spawners across the mapThe goal is to make populated areas feel more alive and dangerous instead of having empty sections where zombies should be present.🖱️ X / Y Axis Inversion FixesThe existing:X-Axis InversionY-Axis Inversionsettings have also been fixed.Your mouse inversion preferences now remain consi
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