2026-06-06
Update v1.1.4 - Localization & Performance Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Localization & Performance Fixes Sorry about the font issue in the last patch. I overlooked it, and I really appreciate the player who reported it so quickly. Fixed Chinese text showing as square boxes - Chinese text should now display correctly instead of missing-character boxes. Improved Asian language font support - Chinese, Japanese, and Korean text should render more reliably across menus, tooltips, and upgrade descriptions. Improved language detection - The game should now choose the correct regional language more reliably on first launch. Reduced Eat Blobs stutter - Spawning and claiming Eat Blobs should now feel smoother. Fixed portal setup UI overlap - The quota list should no longer cover the setup portal button. Fixed rapid ZEK link audio - Link sound effects should now play more reliably when making multiple ZEK connections quickly. Please keep reporting any bugs you run into. I will keep fixing them as quickly as I can.
스팀 공지2026-06-05
Update v1.1.3 - End Sequence & Save/Quit Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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End Sequence & Save/Quit Fixes Fixed the portal after the ending - The center portal now returns to its normal size after the ending finishes. Fixed missing ZEK after the ending - ZEK should now spawn normally again when starting another run after the credits. Fixed the fire cursor getting stuck - Fire cursor effects should no longer remain active after the ending. Improved cleanup after the ending - Several gameplay and visual systems now reset more reliably when returning to the upgrade screen. Fixed Save & Quit reliability - Save & Quit should now close the game more consistently while still saving your progress first.
스팀 공지2026-06-05
Update v1.1.2 - Bug Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Localization Fixed Chinese text sometimes rendering as boxes on first launch. Improved CJK font fallback initialization for Chinese, Japanese, and Korean. Upgrade Tree Fixed the upgrade tree camera resetting to default zoom/position after returning from a run. Tutorials Fixed the Synthetic Digestion tutorial popup appearing repeatedly in some cases. Gameplay Improved Mooch click detection so parasites should no longer feel immune to clicks when visibly hittable. Just One More Link now unlocks when claiming a valid chain within the final 0.5 seconds of a run. Unfortunate Greed now unlocks when a run ends with 0 ZEK earned after breaking a chain. Previously, both achievements had incorrect hidden trigger conditions that did not match their Steam descriptions. Thanks for the bug reports and for helping track these down.
스팀 공지2026-02-23
Next Fest Update: 27 New Languages & Major Gameplay Overhaul!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Dev here! Just in time for Steam Next Fest, I just pushed a massive update for the Just One More Link demo.I have been reading all your feedback, and this patch directly fixes the issues you reported while opening the game up to players around the world.🌍 Now Available in 27 Languages You can finally play the demo in your native language. I added full localization support for 27 languages including:JapaneseSimplified ChineseSpanish (Spain & Latin America)RussianPortuguese (Brazil)German, French, Korean, and many more!🎮 Uninterrupted Flow State & Crystal Chaining This is the biggest gameplay change. You will never again run into a situation where there is no Crystals left on the screen.The game will no longer drop below the base crystal amount while you are playing.Laser and Weaver Bots have been completely fixed and will not get in your way anymore. They now purely exist to help you generate more Zek so you can build massive, uninterrupted chains.I also re-balanced both the early and late game to fix pacing issues, making the overall progression feel much smoother.⚙️ You Asked, I Delivered: New Settings Menu The most requested feature is finally live. You now have full co
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