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Around The Core

캐주얼 · 인디 · 한글 지원 · 2026년 8월 21일
지금 77명 접속 중 스팀에서 보기
15% 할인 중
과거 할인 이력이 부족해 최저가인지는 판단하지 않습니다.
정가4,400원
할인-15%−660원
최종3,740원
할인 종료까지 6일 2026.08.28
우리가 본 최대 할인-15%관측 1회
추세 판단 보류 최근 6개월 리뷰가 7개뿐이라 추세를 말하기 어려워요. 전체로는 100.0%예요.

스팀덱 주변기기세일 때 산 게임, 누워서 하려면

할인 내역이 게임이 언제 얼마에 걸렸나

기간할인율그때 가격 / 정가
2026.08.21-15%3,740원4,400원역대 최대이력

다음 기회

  1. 오늘2026.08.22
  2. 규칙상 해금2026.09.27할인 종료 +30일 · 그 전엔 다시 할인할 수 없습니다
  3. 가을 세일2026.10.01 (D-40)시즌세일 · 30일 쿨다운 면제

게이밍 기기장비 바꾸면 티 나는 것부터

어떤 게임인가

소박한 시작
작게 시작하세요. 조준하고, 쏘고, 파편을 모으세요.

코어를 진화시켜라
거대한 분기형 업그레이드 트리를 탐험하고 업그레이드 간의 강력한 시너지를 발견하세요.

새로운 메커니즘 발견
적을 상대하는 다양한 방법을 열어주는 새로운 메커니즘을 해금하세요.

혼돈을 고조시켜라
오래 살아남을수록 더욱 미쳐 돌아갑니다.

이 게임의 숨은 것전체 8개 · 조건 비공개 2개 · 전 세계 달성률 낮은 순

6.0%Not TodayRecover from below 5% energy to over 80% within 3 seconds.
9.6%ZenithUnlock every node in the skill tree.
15.6%See You, Space Cowboy…Collect 1,000,000 of a single currency in one round.
16.8%Event HorizonReach the final level.
18.0%Big BangDetonate 10 explosive enemies within 2 seconds.
43.3%Houston, We Have A Problem깨기 전엔 조건을 안 알려주는 도전과제

희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.

최근 업데이트한글 요약 · 원문은 접어뒀습니다

2026-06-01
V1.12 - Visual Polish, Capsule Art and Build Optimization

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

Hi Guys! This isn't a massive content update, but after receiving feedback and spending more time with the demo, I noticed several areas that could use some attention. As a result, I've made a variety of fixes, improvements, and optimization changes to help create a smoother experience.Here’s what changed:Improved Drop Colors and Effect MaterialsDrops are easier to identify and stand out more clearly during combat. Less squinting at the screen, more collecting shiny things.Improved skill names and descriptionsSome grammar mistakes slipped into the Skill Detail View descriptions. They've now been corrected because getting criticized by my grammar teacher is a completely different boss fight.Improved Build Profiles and General Build OptimizationSince the demo launch, I had noticed occasional lag spikes but couldn't figure out where they were coming from. After watching feedback videos and gameplay footage from YouTubers, I finally discovered the culprit.The reason was the music.After some investigation, I found an audio-related issue that was causing performance drops in certain situations. The problem has now been addressed, and the game should run much more smoo

스팀 공지
2026-05-20
V1.10 - Game Balances and Improvements

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

Hi Everyone!First of all, thank you so much for all the feedback, bug reports, videos, balancing suggestions, and kind messages.I’ve been reading everything and working on improvements every single day!This update focused mostly on polishing the demo experience, improving game feel, visual feedback, balancing, and overall presentation.Here’s what changed:Added the demo completion sequence Defeating the boss now triggers a proper ending sequence where all remaining enemies are destroyed.Expanded localization supportReworked the skill treeRadiation was causing some confusion, so I replaced its upgrade with a new skill and improved the overall skill tree layout.Added new effect for skill nodesUnlocking skills now sends energy through their paths, making newly unlocked skills much clearer.Rebalanced reload speed and overall early-game pacingReload speed is now fixed, so you can stack projectile upgrades much more freely!Boss balance improvements, including spawn pacing and progression tuningThe boss has been nerfed and the game’s pacing is now less overwhelming.Updated laser systemsThe laser is now fully automatic - your own little combat robot.Updated enemy/drop visuals, colors, scali

스팀 공지
2026-05-14
Updates – Visual Improvements & Feedback Changes

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

Hi everyone!First of all, thank you to everyone who has played the demo, shared feedback, and supported Around The Core so far.I have been continuing development on Around The Core and improving the experience based on player feedback and internal testing.Recent work has focused on:Language improvements:I found a few translation issues and confusing wording in some languages, so I'm going through the localization and cleaning things up.Balancing upgrades and progressionA lot of players mentioned that the “Patron” boss felt a bit too punishing compared to the rest of the game’s pacing. I'm currently tweaking its difficulty and experimenting with changes to how the boss is summoned.Visual clarity during intense momentsOne issue I learned is that the laser currently visually dominates the screen too much, often making regular projectiles harder to notice. Another issue we noticed was that keeping the mouse very close to the center could sometimes lead to strange laser behavior, so we’re working on making the system more stable overall.Overall gameplay pacingIn some situations, enemy density can become overwhelming, filling the screen too aggressively and leaving players with

스팀 공지

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