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National Transit

시뮬레이션 · 전략 · 앞서 해보기 · 한글 지원 · 2026년 6월 23일
스팀에서 보기
20% 할인 중
과거 할인 이력이 부족해 최저가인지는 판단하지 않습니다.
정가8,000원
할인-20%−1,600원
최종6,400원
할인 종료까지 -2일 2026.10.08
우리가 본 최대 할인-20%관측 1회
안정 100.0% 언저리를 꾸준히 유지하고 있어요.

스팀덱 주변기기세일 때 산 게임, 누워서 하려면

할인 내역이 게임이 언제 얼마에 걸렸나

기간할인율그때 가격 / 정가
2026.10.02 ~ 2026.10.10-20%6,400원8,000원역대 최대진행 중관측

과거 가격 이력(IsThereAnyDeal)을 아직 못 붙여서, 지금 보이는 건 우리가 매일 직접 관측해 쌓은 분량입니다. 날마다 늘어납니다.

다음 기회

  1. 오늘2026.10.10
  2. 규칙상 해금2026.11.07할인 종료 +30일 · 그 전엔 다시 할인할 수 없습니다
  3. 겨울 세일2026.12.17 (D-68)시즌세일 · 30일 쿨다운 면제

책상 환경게임보다 의자에 더 오래 앉아 있습니다

어떤 게임인가

National Transit puts you in charge of a nation's entire transport infrastructure — from the first dirt road connecting two villages, to a rail network spanning your country, to international airports that transform your greatest cities.
Your goal is simple: build connections, grow your economy, raise your people's prosperity. The rest is up to you. It all starts with a freshly generated world — one nobody has ever seen before, and nobody ever will again.
Roll a New World
Set the dials — how mountainous, how wet, how scattered the coast — then let the world surprise you. You choose the broad strokes; the map decides the rest. Where the rivers run, where the natural harbors hide, which valley is begging for its first railway — none of it is revealed until the moment the world unfolds in front of you. Every new map is a fresh hand of cards: sometimes a mountain-locked inland nation, someti

평가는 어떻게 변해왔나전체 긍정 98.2%

80%90%100%2026-10 · 20% 할인2026-09-29 · Beyond the Border: Plans for v0.3 and the World Map2026-09-28 · Automatic road networks and city growth2026-09-03 · National Transit v0.2.3 — Faster Cities, Smoother Roads2026-08-28 · v0.2.0 Is Live — The Simulation Update2026-08-21 · v0.2.0 Beta Out Now: Our Biggest Update Yet2026-08-20 · v0.2 Open Beta Opens This Friday2026-07-29 · National Transit — A quick fix (v0.1.13): Transport Demand P2026-07-23 · Update 0.1.11: Route Economy & Policy Fixes, New Soundtrack2026-07-09 · National Transit v0.1.92026-07-08 · National Transit v0.1.8 - Bug fixes and performance improvem2026-07-06 · National Transit v0.1.7 — Stability Update & Bug Fix2026-062026-072026-072026-082026-092026-09
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최근 업데이트한글 요약 · 원문은 접어뒀습니다

2026-09-29
Beyond the Border: Plans for v0.3 and the World Map

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

Every nation in National Transit has neighbours, but so far they are only scenery, and every trip in the game starts and ends inside your own country. Our Early Access notes list international trade and transport, connecting your nation with the wider world, among the things the full release will add. We are starting on it in v0.3. Try the world map prototype in your browser: zoom in and drag around the same world shown below. A world map above your nationToday the game has two levels. The national map is where you build roads, railways, air routes and ports between your settlements. From any settlement you can enter the City Map and build the city's own transport: its streets and interchanges, railways, and metro, light rail, tram and bus lines. v0.3 will add a third level above both of them:World Map: the whole world, with your nation in it. Foreign countries, their cities, and the international routes that leave your nation.National map: your country, as it is today. Airports, ports and border crossings are still built here.City Map: a single city and its local transport, unchanged.You move between the levels the same way you already enter a city from the national map. The

스팀 공지
2026-09-28
Automatic road networks and city growth

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

Ever since v0.2 brought in the City Map, players have asked whether roads and city content could be generated for them. Drawing every street across a country with dozens of settlements costs a lot of time, so this update (v0.2.11) adds a first version of automatic city building, plus an editor for the opening map and a round of performance work on large networks. Old saves load as usual. In the following video we take Zanwick through the City Map. We reshape its coastline, reclaim land for a port and join two expressways with an interchange, then let auto-build lay the streets and fill the blocks. After zoning a few blocks by hand, we plan a trip from the airport to City Hall.One button, and the city grows Auto-build city sits in the dock next to Zoning, and it generates nothing until you press it. One press of Generate road network does three things, each undoable on its own: It takes over macro railways that reach the city as city rail. Tracks only; stations are still yours. It lays another ring of streets outside what is already built. Large green areas are kept, with a street along their edge. It brings the national roads and railways this city has adopted into town, stopping t

스팀 공지
2026-09-03
National Transit v0.2.3 — Faster Cities, Smoother Roads

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

This update delivers major performance improvements to the City Map, especially for large cities with dense and complex road networks. City Map Performance Improvements Significantly faster City Map loading Smoother performance in large cities Reduced pauses after building or editing roads Faster road-network processing Improved traffic-flow calculations and updates More responsive traffic and travel-demand views Better performance as road networks grow in size and complexity Heavy traffic calculations now run separately from the main interface, making road construction, network editing, and general City Map navigation feel much more responsive. Official City Map Tutorials Coming Soon We know that road construction, junction design, and traffic-network planning can take time to master. Official tutorials are coming soon, covering topics such as: City Map road-building basics Planning arterial roads and local streets Designing merges, splits, and complex junctions Identifying and reducing congestion Coordinating roads with public transport Building effective networks for larger cities Thank you for all your feedback. Building and managing a major city should now feel considerably fa

스팀 공지
2026-08-28
v0.2.0 Is Live — The Simulation Update

한글 요약이 품질 관문에 걸려 원문만 둡니다.

원문 보기

Fellow national transportation leaders, v0.2.0 is now the default version. No beta opt-in needed — launch the game and it's there. If you've been playing on the beta branch, you can switch back to Default public version in the same menu; both branches run the same build, so your saves open either way. Two notices before the tour: 1. If you are carrying a save over from v0.1, read the next section first. The economy has been repriced, and your numbers will move the moment you load. 2. The 10-day window at $4.99 closes on Monday, August 31, when the price rises to $7.99 (regional prices adjusted proportionally). Details at the bottom.Before You Load an Old SaveFour things you already know change on purpose in v0.2.0. Everything else in this update is additive.Policy economics repriced — expect GDP per capita to fall by roughly 40–50%. Policies in the same city used to multiply cleanly and compound for a decade. They now stack with decay — each further policy counts 0.6× as much as the one before — and compounding is capped at 6 years instead of 10. The old maths turned the mid-game into a runaway ratchet. The game shows a one-time "economy recalibrated" notice whe

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