한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
- Fixed the random crash or complete freeze that could happen on later waves, especially after wave 10. - Fixed enemy targeting getting stuck when very large hordes moved between distant areas of the map. - Fixed loading screens sometimes taking far too long by spreading heavy setup work across frames and avoiding duplicate loads. - Fixed memory and text work continuing to build while the level-up screen was left open. - Fixed several shutdown, restart, and settings-cancel problems that could hurt long-session stability. - Improved Vulkan stability during high-wave fights without lowering graphics, effects, enemy counts, or audio quality. - Made Disaster and Calamity's strongest attacks less spammy and made giant enemy lasers fairer to react to. - Slightly improved lifesteal and health regeneration so recovery upgrades stay useful in later waves. - Fixed achievement progress sometimes rolling back instead of saving. - Verified all 64 achievements trigger correctly and map to their Steam achievement IDs. - Added deeper high-wave, level-up, loading, achievement, and Steam reconnect testing to prevent these problems from returning. Combat and wave flow - Boss waves now contain on
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