2026-08-29
Leaderboard Update! (Patch 1.2.5)
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Hey everyone! Patch 1.2.5 brings a few new major updates to leaderboards!Weapon LeaderboardsNow you can compete with your favorite sword and be recognized in the leaderboard! Level leaderboards now can be broken out by weapon so you can see the top players for each weapon in each level. In the main menu you can also see the top overall players for each weapon!New Leaderboard Website (bloodthiefgame.com)Mark (@Bearlikelion), the dev of SurfsUp, has graciously ported over a ton of SurfsUp's amazing web-leaderboard setup to work with Bloodthief, and you can visit it now: bloodthiefgame.com. I pasted some screenshots below that showcase some of the cool new features:See records for yourself and other players all in one place:New Weapon Pages shows the top players and the top times for each level for that weapon: Shows Leaderboards and medals for Workshop maps too!Hope you like it! -Blargis
스팀 공지2026-06-24
Patch 1.2.4 - Use your own textures for custom maps!
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Hey everyone!This update adds custom texture support for custom maps. This feature has been in beta for a few weeks and already people have done some awesome stuff - here are some cool screenshots from stuff people have posted in the discord:Map by Ruin:Map by Spawnshade:Map by Ruin:You can learn about custom maps (including how to use your own textures) here: if you have any questions about mapping, join the Discord!Here are the other patch notes:Added the ability to publish "map packs" such as hub-maps and sequences of maps to workshopMade the boss more speedrun-ablefixed winding halls of nox out-of-bounds exitfixed some bad textures in DirectXfixed a crash that could happen with DirectXThanks for playing everyone! More stuff to come!
스팀 공지2026-02-23
Patch 1.2.2 - Save Slots, "Full Game Run" timer, and more!
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Hey folks!Medium-sized update coming your way - mainly with quality of life stuff and bug fixes. Here are the release notes:New StuffSome new features that should make Full Game runs, New Game runs, and just replaying in general easier and more funSave slots: Now you can choose between 1 of 3 save slots from the main menu. The new button is in the top left of the main menu. "Full Game Run" timer: Now each save slot tracks the total play time associated with that save slot. You can display this in real time below the normal run timer by enabling it in the user settings. Add a mappable action for "Ground Slam (Keep Momentum)" for those that would prefer this over the default "quick tap" behavior of ground slam Note: It is not mapped to any button by default so if you prefer this option over the default you need to map it to a button in the controller settingsFinal boss got some major tweaks to help the arena react and move along faster if you're speedrunning itUpdate LBs with new badges from competitionsBug FixesFixed bug where you could ground slam through damage areas sometimes (most commonly seen in final boss)Prevent double collection of the sam
스팀 공지2025-11-13
Patch 1.2.1 - Some bug fixes and improvements to Custom Maps!
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Improved controller support: Now triggers can be remapped Made it so long User Map names don't break the level select Added the ability to add Map tags from the map settings pause screen (See the Bloodthief Workshop for featured tags, including the one for the ongoing map jam, Speed Jam: Gherisa Swamplands) Fixed custom checkpoint spawn positions in custom maps Fixed global leaderboards in custom maps Added new map setting: "Continue Music on Restarts" which makes it so if you hit "Restart Map" the music just keeps going as opposed to restarting. Useful when you're grinding top times and don't want to hear the same 2 second beginning of a song over and over Fixed bad geometry in Oex Labor Bell Now the creator name is displayed in the Workshop Maps select menu Fixed bug where a lava that is entirely clip brush caused a crash Made it so in Custom Maps you can use light_color or key_color in byte mode (RGB 0-255) or float mode (RGB 0-1) Added the ability to delete your own custom maps from the level select Fixed weapon switching bug that caused a crash Added the ability for mappers to set which areas are "navigable" which will make navigati
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