2026-09-30
Stability, PlayStation controllers, Steam Deck and more
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi tourists! We're currently working on the next part of the game and, alongside that, we're trying to make it as stable as possible. So we took the opportunity to hunt down bugs and errors. All the details below.The two biggest issues occurred at launch and when reaching the main menu: they are now fixed. If you still run into them, don't hesitate to contact us.Patch notes AdditionsPS4 and PS5 controller support, both natively and through Steam Input.Improved Steam Deck support.Automatic keyboard layout detection (AZERTY, QWERTY, QWERTZ), which can be changed in the options.Added a loading screen to prevent some startup issues.Shader precompilation to avoid stuttering during gameplay on lower-end setups.Added Italian translation.FixesFixed startup crashes on several configurations.Fixed crashes in-game and in menus.Fixed visuals that were incompatible with DX11 (road not appearing, etc.).Moved photo 24, which many of you found difficult or even impossible to take.The "grab" action can now be bound to a key.Adjusted some collisions (notably the railway bridge and the docks), as many of you were getting stuck.What's next? We're continuing work on t
스팀 공지2026-09-05
Performance, Translations, NPC ragdolls & more
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey Tourists!The update is officially live! We spent the last month mostly working on improving performance, with a few other improvements and additions. More on it below. Optimization & PerformancePerformance was our priority for this release. After setting up an automated testing suite and upgrading to Unreal Engine 5.8, we went hunting for bottlenecks. We managed to double the framerate on our low-end test laptop ( with a GTX 1050Ti ), with substantial gains on mid-range rigs and better overall stability. Keep in mind that you still need at least a GTX 1000 series or equivalent (compatible DX11 or better) to run the game properly. Integrated graphics is not supported.Patch NotesEngine & PerformanceUpgraded engine to Unreal Engine 5.8 for performance, bug fixes and stability.Optimization: performance improvement on low-end and mid-range systems.Added an automatic hardware benchmark on first launch to apply optimal graphics settings.Added a GPU selection option.Fixed some GPU D3D crashes.Localization & AccessibilityAdded text localization for 7 new languages: Korean, Spanish, Spanish (LATAM), Portuguese, Portuguese (Brazil), German, and Russian.Added a new crosshair op
스팀 공지2026-09-01
Upcoming Update - Optimization ! (Experimental Available)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey Tourists!The next update is coming soon. We spent the last month mostly under the hood, improving the game's performance, while working on the second map and polishing what's already available.Optimization, Performance & SettingsOptimization was the main mission. We started by building an automated performance testing system, so we could actually measure where the game was struggling instead of guessing. We also upgraded the game engine from Unreal Engine 5.7 to 5.8 as it was bringing many fixes and slight performance improvements by itself. Then we went hunting.The result: on one of our older test laptops running a GTX 1050 Ti, we more than doubled the framerate. Mid-range machines get a solid boost too. Together with a long round of debugging and crash fixes, this should make Rosalie more stable across the board.On first launch, Rosalie now also runs a short benchmark on your machine and picks graphics settings that actually fit it. You can still change everything by hand, of course. We also added a new option, mostly for Laptop players, to ensure the game runs on the correct GPU. Keep in mind, if you're running a laptop with integrated graphics only, you a
스팀 공지2026-07-22
Upcoming update: Split-Screen - friday 24th
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey Tourists! We know how long some of you have been waiting for this, and it took some time to fix a bunch of unanticipated issues, but we got through the thick of it! The update is ready and we've decided to officially publish it on Friday, July 24th! Want to test it early?For those of you who can't wait, we've set up an Experimental Branch on Steam available right now! It will be available for just 2 days, enough time for us to catch any last hiccups we might have missed and prepare the main launch. In-Game Bug ReportingThis update will also feature a brand-new bug report system directly in-game (and from the main menu). It will provide us with crucial information to identify issues quickly and improve the game, while making it much easier for you to report them! How to Join the Experimental Branch:Right-click Rosalie in your Steam Library and select Properties.Go to the Game Version & Betas tab.At the bottom, enter the private code: splitmyscreenCheck the code, then opt-in to the Experimental branch. Let the game update, and voilà! Thank you for all your support, and happy cycling!
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